Wincon
Top · 72 games · NA

Tahm Kench

Top · 41% of games Support · 51%

On average behind the lane opponent at 15 minutes (−276 gold).

Win rate
33.3%
±10.9 · role avg 50.0%
Tier
D
#77 of 77
Pick rate
1.2%
ban 0.3%
Games
72
ranked solo/duo

Tahm Kench top wins 33.3% of 72 ranked games in NA, rank 77 of 77 top champions (tier D). Most players finish Heartsteel first, at about 12:06.

The build at a glance

What most Tahm Kench players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 12:29 · 89% · 57 games
Boots Boots of Swiftness 16:06 · 43% of games
Item 2 Dusk and Dawn 21:07 · 88% · 38 games
Item 3 Riftmaker 25:42 · 80% · 12 games
Item 4 · late game Spirit Visage 32:54 · 3 of 5 games
Runes
Grasp of the Undying · Resolve + Precision 22% of games · 50% wins All runes →
Start
Doran's Shield + Health Potion 57% of games · 32% wins Other starts →
Spells
Flash + Ignite 35% of games · 40% wins Other spells →
Skill order
Tongue LashQ Abyssal DiveW Thick SkinE
Max Tongue Lash first 93% of games · 34% wins Skill orders →
When Tahm Kench wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 29% wins over 21 games 29% Games that ended at 25–30′: 31% wins over 26 games 31% Games that ended at 30–35′: 44% wins over 9 games 44% Games that ended at 35–40′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Boots of Swiftness Dusk and Dawn Riftmaker Spirit Visage
Ends before 25′31% wins36% of games · 26
Lasts 25′ or more39% wins57% of games · 41
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Tahm Kench games

First Baron: 61% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 61% +40
First tower 20% 50% +30
Rift Herald 22% 52% +30
First dragon 21% 47% +26
First blood 27% 40% +13
First Voidgrubs 33% 33% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Tahm Kench plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.08 against 0.45 · −82%
Fewer multikills a game0.26 against 0.42 · −38%
Less damage to towers5933 against 8625 · −31%
Less vision a minute0.69 against 0.81 · −15%
Fewer minions a minute6.5 against 7.4 · −12%

About average: damage, share of team damage, solo kills.