Wincon
Support · 91 games · NA

Tahm Kench

Support · 51% of games Top · 41%

Strongest when games end at 25–30 minutes (53%). On average ahead of the lane opponent at 15 minutes (+197 gold).

Win rate
45.1%
±10.2 · role avg 50.0%
Tier
C
#40 of 50
Pick rate
1.5%
ban 0.3%
Games
91
ranked solo/duo

Tahm Kench support wins 45.1% of 91 ranked games in NA, rank 40 of 50 support champions (tier C). Most players finish Heartsteel first, at about 13:48.

The build at a glance

What most Tahm Kench players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Boots Plated Steelcaps 16:12 · 33% of games
Item 1 Heartsteel 14:05 · 75% · 62 games
Item 2 Spirit Visage 24:06 · 26% · 10 games
Runes
Grasp of the Undying · Resolve + Precision 22% of games · 35% wins All runes →
Start
Health Potion 99% of games · 44% wins Other starts →
Spells
Flash + Ignite 45% of games · 44% wins Other spells →
Skill order
Tongue LashQ Abyssal DiveW Thick SkinE
Max Tongue Lash first 89% of games · 48% wins Skill orders →
When Tahm Kench wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 80% wins over 5 games 80% Games that ended at 20–25′: 47% wins over 17 games 47% Games that ended at 25–30′: 53% wins over 36 games 53% Games that ended at 30–35′: 35% wins over 20 games 35% Games that ended at 35–40′: 22% wins over 9 games 22% 0′5′10′15′20′25′30′35′40′45′
Plated Steelcaps Heartsteel Spirit Visage
Ends before 25′55% wins24% of games · 22
Lasts 25′ or more43% wins71% of games · 65
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Tahm Kench games

Rift Herald: 72% against 27%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 27% 72% +45
First Baron 30% 71% +41
First tower 24% 63% +39
First dragon 33% 60% +27
First blood 45% 45% +0
First Voidgrubs 50% 41% −9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Tahm Kench plays

More multikills, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.20 against 0.10 · +100%
More damage a minute468 against 364 · +29%
More share of team damage13% against 10% · +26%
More solo kills a game0.3 against 0.2 · +25%
More damage to towers1692 against 1372 · +23%

About average: minions, gold.