Wincon
Support · 73 games · EUW

Tahm Kench

Support · 70% of games

On average ahead of the lane opponent at 15 minutes (+65 gold).

Win rate
56.2%
±11.4 · role avg 50.0%
Tier
A
#9 of 48
Pick rate
1.1%
ban 0.2%
Games
73
ranked solo/duo

Tahm Kench support wins 56.2% of 73 ranked games in EUW, rank 9 of 48 support champions (tier A). Most players finish Heartsteel first, at about 13:12.

The build at a glance

What most Tahm Kench players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 13:27 · 74% · 50 games
Boots Plated Steelcaps 15:24 · 45% of games
Item 2 Spirit Visage 22:36 · 46% · 11 games
Item 3 · late game Locket of the Iron Solari 32:12 · 5 of 13 games
Runes
Grasp of the Undying · Resolve + Precision 19% of games · 43% wins All runes →
Start
Health Potion 93% of games · 56% wins Other starts →
Spells
Flash + Ignite 55% of games · 57% wins Other spells →
Skill order
Tongue LashQ Abyssal DiveW Thick SkinE
Max Tongue Lash first 86% of games · 57% wins Skill orders →
When Tahm Kench wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 38% wins over 8 games 38% Games that ended at 20–25′: 60% wins over 15 games 60% Games that ended at 25–30′: 61% wins over 28 games 61% Games that ended at 30–35′: 60% wins over 15 games 60% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Spirit Visage Locket of the Iron Solari
Ends before 25′52% wins32% of games · 23
Lasts 25′ or more58% wins66% of games · 48
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Tahm Kench games

First Baron: 86% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 86% +57
First tower 34% 76% +42
Rift Herald 40% 71% +31
First Voidgrubs 48% 63% +14
First dragon 50% 64% +14
First blood 53% 60% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Tahm Kench plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.19 against 0.09 · +111%
More solo kills a game0.5 against 0.2 · +96%
More damage a minute502 against 368 · +37%
More share of team damage13% against 10% · +30%
Fewer control wards a game3.77 against 5.22 · −28%

About average: minions, gold.