Wincon
Support · 79 games · KR

Tahm Kench

Support · 86% of games

On average ahead of the lane opponent at 15 minutes (+33 gold).

Win rate
51.9%
±11.0 · role avg 50.0%
Tier
B
#22 of 53
Pick rate
1.2%
ban 0.2%
Games
79
ranked solo/duo

Tahm Kench support wins 51.9% of 79 ranked games in KR, rank 22 of 53 support champions (tier B). Most players finish Heartsteel first, at about 12:42.

The build at a glance

What most Tahm Kench players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 13:19 · 49% · 34 games
Boots Plated Steelcaps 16:06 · 34% of games
Item 2 · late game Locket of the Iron Solari 19:42 · 9 of 42 games
Item 3 · late game Knight's Vow 29:24 · 5 of 10 games
Runes
Guardian · Resolve + Inspiration 13% of games · 60% wins All runes →
Start
Health Potion 100% of games · 52% wins Other starts →
Spells
Flash + Heal 67% of games · 47% wins Other spells →
Skill order
Tongue LashQ Abyssal DiveW Thick SkinE
Max Tongue Lash first 80% of games · 51% wins Skill orders →
When Tahm Kench wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 20 games 50% Games that ended at 20–25′: 55% wins over 22 games 55% Games that ended at 25–30′: 41% wins over 22 games 41% Games that ended at 30–35′: 58% wins over 12 games 58% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Locket of the Iron Solari Knight's Vow
Ends before 25′52% wins53% of games · 42
Lasts 25′ or more47% wins43% of games · 34
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Tahm Kench games

First Baron: 88% against 35%

Win rate when the team took it firstwhen it didn't Gap
First Baron 35% 88% +53
Rift Herald 33% 79% +46
First tower 33% 70% +37
First blood 36% 68% +32
First Voidgrubs 42% 64% +22
First dragon 45% 63% +18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Tahm Kench plays

More multikills, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.11 against 0.08 · +38%
More damage a minute421 against 351 · +20%
More share of team damage12% against 10% · +18%
Fewer assists a game11.8 against 13.2 · −11%

About average: deaths, gold, time spent dead.