- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Tahm Kench support wins 50.6% of 243 ranked games, rank 21 of 54 support champions (tier B). Most players finish Heartsteel first, at about 13:30.
What most Tahm Kench players run
Heartsteel 13:41 · 64% · 146 games
Plated Steelcaps 15:48 · 37% of games
Spirit Visage 23:36 · 25% · 23 games
Knight's Vow 29:24 · 7 of 39 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lulu, Janna
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 81% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more solo kills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: gold, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lulu, Janna
No clearly easy lane yet
Ahead at 15 against 5 of 7, wins 3 of them
Fewer than 10 games (20)
About what you would expect
Against Thresh, Tahm Kench is behind on gold at 15 minutes in 52% of games, and still wins 31% of those. When ahead, Tahm Kench wins 67%.
About what you would expect
Against Nautilus, Tahm Kench is ahead on gold at 15 minutes in 63% of games and wins 58% of those. When behind, Tahm Kench wins 43%.
About what you would expect
Against Rell, Tahm Kench is ahead on gold at 15 minutes in 71% of games and wins 58% of those. When behind, Tahm Kench wins 20%.
Tahm Kench does worse than expected here
Against Lulu, Tahm Kench is ahead on gold at 15 minutes in 53% of games and wins 38% of those. When behind, Tahm Kench wins 14%.
Tahm Kench does worse than expected here
Against Janna, Tahm Kench is behind on gold at 15 minutes in 64% of games, and still wins 29% of those. When ahead, Tahm Kench wins 25%.
Tahm Kench does better than expected here
Against Blitzcrank, Tahm Kench is ahead on gold at 15 minutes in 73% of games and wins 63% of those. When behind, Tahm Kench wins 33%.
About what you would expect
Against Alistar, Tahm Kench is ahead on gold at 15 minutes in 60% of games and wins 67% of those. When behind, Tahm Kench wins 25%.
Enemies: nothing clear yet
Teammates that change Tahm Kench's games
Dies about as often as most supports, and more of it is ganks
Before 14 minutes Tahm Kench dies 2.8 times a game (average 2.6). 50% of those deaths involve the enemy jungler, against 47% for the average support. 9% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 31% in your half of bot lane. Collapses: 48% in your half of bot lane. 1-v-1s: 63% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Tahm Kench
Ganks come at 3:00 and 5:00–7:00, then every minute
Ward the river before 3:00 and 5:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Tahm Kench; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 0.8 kills per death in their half of bot lane against 0.3 in your jungle. Overall 0.6 kills per death.
From 14 to 25 minutes: 0.9 kills per death in their half of bot lane against 0.1 in your half of mid. Overall 0.3 kills per death.
After 25 minutes: 0.5 kills per death in their half of mid against 0.2 in your jungle. Overall 0.3 kills per death.