Wincon
Top · 102 games

Tahm Kench

Top · 27% of games Support · 65%Bot · 7%

Strongest when games end at 25–30 minutes (34%). On average behind the lane opponent at 15 minutes (−412 gold).

Win rate
35.3%
±9.3 · role avg 50.0%
Tier
D
#95 of 95
Pick rate
0.5%
ban 0.2%
Games
102
ranked solo/duo

Tahm Kench top wins 35.3% of 102 ranked games, rank 95 of 95 top champions (tier D). Most players finish Heartsteel first, at about 12:30.

The build at a glance

What most Tahm Kench players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 12:40 · 77% · 74 games
Boots Boots of Swiftness 15:48 · 37% of games
Item 2 Dusk and Dawn 21:21 · 89% · 48 games
Item 3 Riftmaker 25:42 · 67% · 12 games
Item 4 · late game Spirit Visage 32:54 · 3 of 8 games
Runes
Grasp of the Undying · Resolve + Precision 22% of games · 23% wins All runes →
Start
Doran's Shield + Health Potion 58% of games · 37% wins Other starts →
Spells
Flash + Ignite 27% of games · 39% wins Other spells →
Skill order
Tongue LashQ Abyssal DiveW Thick SkinE
Max Tongue Lash first 91% of games · 35% wins Skill orders →
When Tahm Kench wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 38% wins over 8 games 38% Games that ended at 20–25′: 28% wins over 29 games 28% Games that ended at 25–30′: 34% wins over 35 games 34% Games that ended at 30–35′: 47% wins over 15 games 47% Games that ended at 35–40′: 60% wins over 10 games 60% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Boots of Swiftness Dusk and Dawn Riftmaker Spirit Visage
Ends before 25′30% wins36% of games · 37
Lasts 25′ or more42% wins59% of games · 60
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Tahm Kench games

First Baron: 70% against 19%

Win rate when the team took it firstwhen it didn't Gap
First Baron 19% 70% +51
First tower 16% 60% +44
First dragon 23% 51% +28
Rift Herald 27% 49% +22
First blood 25% 46% +21
First Voidgrubs 29% 43% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Tahm Kench plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.30 against 0.68 · −56%
Fewer multikills a game0.22 against 0.41 · −46%
Less damage to towers5820 against 8411 · −31%
Fewer minions a minute6.3 against 7.5 · −15%
Less vision a minute0.71 against 0.83 · −14%

About average: kill participation, time spent dead, deaths, assists.