TwitchJungle build & runes · NA
On average behind the lane opponent at 15 minutes (−678 gold), and still wins 50%.
- Win rate
- 50.0%
- ±21.9 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.1%
- ban 7.3%
- Games
- 20
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Twitch jungle wins 50.0% of 20 ranked games in NA. Most players finish Nashor's Tooth first, at about 12:06.
What most Twitch players run
Nashor's Tooth 12:00 · 83% · 15 games
Berserker's Greaves 13:06 · 90% of games
Rabadon's Deathcap 23:03 · 100% · 12 games
Banshee's Veil 27:30 · 6 of 11 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Twitch's own win rate (50.0%). Every opponent, minute by minute →First tower: 82% against 11%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, more vision
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: share of team damage, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Twitch's games
Dies more than most junglers
Before 14 minutes Twitch dies 2.7 times a game (average 1.9). 57% of those deaths involve the enemy jungler, against 71% for the average jungler. 19% are fair 1-v-1s.
Killed by the enemy jungler in the top-side river, collapsed on in their half of bot lane

Enemy jungler: 16% in the top-side river. Collapses: 31% in their half of bot lane. 1-v-1s: 30% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Twitch
Enemy jungler fights peak at 2:00–5:00, 6:00 and 9:00, then every minute
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 81 kills and 54 deaths.
From 14 to 25 minutes: 50 kills and 57 deaths.
After 25 minutes: 28 kills and 26 deaths.
Not enough games yet