NautilusJungle build & runes
On average behind the lane opponent at 15 minutes (−683 gold).
- Win rate
- 44.0%
- ±13.8 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.1%
- ban 12.5%
- Games
- 50
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Nautilus jungle wins 44.0% of 50 ranked games. Most players finish Liandry's Torment first, at about 10:42.
What most Nautilus players run
Liandry's Torment 11:08 · 33% · 14 games
Plated Steelcaps 14:24 · 40% of games
Imperial Mandate 16:00 · 7 of 44 games
Abyssal Mask 22:12 · 5 of 31 games
Knight's Vow 28:48 · 3 of 12 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Nautilus's own win rate (44.0%). Every opponent, minute by minute →First tower: 67% against 17%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer solo kills, fewer multikills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: kill participation, control wards, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Nautilus's games
Dies about as often as most junglers, and more of it is to the enemy jungler
Before 14 minutes Nautilus dies 2.1 times a game (average 2.0). 80% of those deaths involve the enemy jungler, against 71% for the average jungler. 11% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 18% in your jungle. Collapses: 70% in their half of bot lane. 1-v-1s: 55% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Nautilus
Enemy jungler fights peak at 3:00 and 6:00–10:00, then every minute
Where fights happen
Wins fights in your jungle, loses them in your half of mid
Where fights happen

Before 14 minutes: 106 kills and 103 deaths.
From 14 to 25 minutes: 0.6 kills per death in your jungle against 0.4 in your half of mid. Overall 0.7 kills per death.
After 25 minutes: 23 kills and 57 deaths.
Not enough games yet