Wincon
Support · 21 games

OlafSupport build & runes

On average ahead of the lane opponent at 15 minutes (+154 gold).

Win rate
52.4%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 5.1%
Games
21
ranked solo/duo

Olaf support wins 52.4% of 21 ranked games. Most players finish Experimental Hexplate first, at about 15:18.

The build at a glance

What most Olaf players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Experimental Hexplate 15:18 · 7 of 21 games
Boots Plated Steelcaps 15:48 · 71% of games
Item 2 · late game Zeke's Convergence 22:48 · 3 of 12 games
Runes
Arcane Comet · Sorcery + Inspiration 38% of games · 50% wins All runes →
Start
Health Potion 90% of games · 47% wins Other starts →
Spells
Flash + Ignite 52% of games · 45% wins Other spells →
Skill order
UndertowQ Reckless SwingE Tough It OutW
Max Undertow first 71% of games · 60% wins Skill orders →
When Olaf wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 25–30′: 60% wins over 5 games 60% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Experimental Hexplate Plated Steelcaps Zeke's Convergence
Ends before 25′40% wins24% of games · 5
Lasts 25′ or more55% wins52% of games · 11
Lanes

No clear counters yet

Points above or below Olaf's own win rate (52.4%). Every opponent, minute by minute →
What wins Olaf games

First tower: 71% against 14%

Win rate when the team took it firstwhen it didn't Gap
First tower 14% 71% +57
First Voidgrubs 25% 69% +44
Rift Herald 30% 73% +43
First blood 29% 64% +36
First Baron 43% 71% +29
First dragon 50% 55% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Olaf plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.24 against 0.09 · +167%
More solo kills a game0.6 against 0.2 · +137%
More damage to towers2694 against 1338 · +101%
More damage a minute535 against 373 · +43%
More minions a minute1.6 against 1.1 · +42%