Wincon
Jungle · 20 games

OrnnJungle build & runes

Jungle · 1% of games Top · 95%Mid · 3%Support · 1%

On average behind the lane opponent at 15 minutes (−679 gold).

Win rate
45.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.3%
Games
20
ranked solo/duo

Ornn jungle wins 45.0% of 20 ranked games. Most players finish Sunfire Aegis first, at about 8:36.

The build at a glance

What most Ornn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Sunfire Aegis 8:36 · 8 of 20 games
Boots Plated Steelcaps 12:54 · 70% of games
Item 2 · late game Zeke's Convergence 18:12 · 5 of 16 games
Item 3 · late game Unending Despair 25:24 · 3 of 13 games
Runes
Stormraider's Surge · Sorcery + Resolve 20% of games · 50% wins All runes →
Start
Gustwalker Hatchling 25% of games · 60% wins Other starts →
Spells
Flash + Smite 95% of games · 42% wins Other spells →
Skill order
Bellows BreathW Volcanic RuptureQ Searing ChargeE
Max Bellows Breath first 55% of games · 55% wins Skill orders →
When Ornn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 25–30′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Sunfire Aegis Plated Steelcaps Zeke's Convergence Unending Despair
Ends before 25′40% wins50% of games · 10
Lasts 25′ or more33% wins30% of games · 6
Enemy junglers

No clear counters yet

Points above or below Ornn's own win rate (45.0%). Every opponent, minute by minute →
What wins Ornn games

First Baron: 100% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 100% +79
First tower 18% 78% +60
Rift Herald 36% 67% +31
First Voidgrubs 36% 56% +19
First blood 44% 45% +1
First dragon 47% 40% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ornn plays

Fewer solo kills, less damage to towers

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer solo kills a game0.1 against 1.1 · −87%
Less damage to towers705 against 2314 · −70%
Fewer multikills a game0.30 against 0.82 · −63%
Fewer control wards a game0.95 against 1.96 · −52%
More assists a game9.8 against 7.7 · +29%

About average: kill participation.