Wincon
Mid · 21 games

RakanMid build & runes

Mid · 0% of games Support · 100%

On average behind the lane opponent at 15 minutes (−1419 gold).

Win rate
47.6%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.6%
Games
21
ranked solo/duo

Rakan mid wins 47.6% of 21 ranked games. Most players finish Malignance first, at about 12:48.

The build at a glance

What most Rakan players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Malignance 12:48 · 7 of 21 games
Boots Sorcerer's Shoes 15:06 · 57% of games
Item 2 · late game Shadowflame 22:12 · 4 of 15 games
Runes
Electrocute · Domination + Sorcery 10% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 71% of games · 47% wins Other starts →
Spells
Flash + Ignite 67% of games · 43% wins Other spells →
Skill order
Grand EntranceW Gleaming QuillQ Battle DanceE
Max Grand Entrance first 86% of games · 50% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Rakan this patch

Every game, with builds →
  • ElkassmiOne-trick · 74%EUW · Master · 856 LP Glacial Augment Zeke's ConvergenceKnight's Vow Loss vs Smolder · 10 Oct
When Rakan wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Shadowflame
Lasts 25′ or more38% wins38% of games · 8
Lanes

No clear counters yet

Points above or below Rakan's own win rate (47.6%). Every opponent, minute by minute →
What wins Rakan games

First tower: 89% against 17%

Win rate when the team took it firstwhen it didn't Gap
First tower 17% 89% +72
Rift Herald 20% 73% +53
First Baron 38% 80% +43
First Voidgrubs 40% 67% +27
First dragon 36% 60% +24
First blood 60% 36% −24

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rakan plays

More assists, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More assists a game10.4 against 6.2 · +68%
Fewer solo kills a game0.7 against 1.9 · −65%
Fewer multikills a game0.33 against 0.74 · −55%
Less damage to towers4097 against 6854 · −40%
More control wards a game1.33 against 0.97 · +37%

About average: deaths, time spent dead, vision.