Wincon
Support · 34 games

Rek'SaiSupport build & runes

Support · 2% of games Jungle · 90%Top · 8%

On average ahead of the lane opponent at 15 minutes (+131 gold).

Win rate
52.9%
±16.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.4%
Games
34
ranked solo/duo

Rek'Sai support wins 52.9% of 34 ranked games. Most players finish Protoplasm Harness first, at about 11:30.

The build at a glance

What most Rek'Sai players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Protoplasm Harness 11:18 · 100% · 23 games
Boots Plated Steelcaps 14:54 · 50% of games
Item 2 · late game Randuin's Omen 22:36 · 8 of 15 games
Runes
Aftershock · Resolve + Inspiration 68% of games · 57% wins All runes →
Start
Health Potion 97% of games · 55% wins Other starts →
Spells
Exhaust + Flash 56% of games · 47% wins Other spells →
Skill order
Furious Bite / TunnelE Burrow / Un-burrowW Queen's Wrath / Prey SeekerQ
Max Furious Bite / Tunnel first 65% of games · 55% wins Skill orders →
When Rek'Sai wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 86% wins over 7 games 86% Games that ended at 20–25′: 29% wins over 7 games 29% Games that ended at 25–30′: 50% wins over 10 games 50% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Protoplasm Harness Plated Steelcaps Randuin's Omen
Ends before 25′57% wins41% of games · 14
Lasts 25′ or more40% wins44% of games · 15
Lanes

No clear counters yet

Points above or below Rek'Sai's own win rate (52.9%). Every opponent, minute by minute →
What wins Rek'Sai games

First tower: 71% against 23%

Win rate when the team took it firstwhen it didn't Gap
First tower 23% 71% +48
First dragon 29% 70% +41
First Baron 45% 67% +21
First Voidgrubs 50% 55% +5
Rift Herald 52% 55% +2
First blood 53% 53% +1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rek'Sai plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer control wards a game3.32 against 5.45 · −39%
Fewer multikills a game0.06 against 0.09 · −33%
Less vision a minute2.28 against 2.75 · −17%
Fewer assists a game11.7 against 14.0 · −17%
Less kill participation50% against 56% · −11%

About average: solo kills, time spent dead, minions, deaths, damage, gold.