Wincon
Support · 28 games · KR

Rek'SaiSupport build & runes · KR

Support · 4% of games Jungle · 93%Top · 3%

On average ahead of the lane opponent at 15 minutes (+21 gold).

Win rate
50.0%
±18.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.9%
Games
28
ranked solo/duo

Rek'Sai support wins 50.0% of 28 ranked games in KR. Most players finish Protoplasm Harness first, at about 11:30.

The build at a glance

What most Rek'Sai players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Protoplasm Harness 11:18 · 100% · 23 games
Boots Plated Steelcaps 14:54 · 50% of games
Item 2 · late game Randuin's Omen 22:36 · 8 of 11 games
Runes
Aftershock · Resolve + Inspiration 82% of games · 57% wins All runes →
Start
Health Potion 96% of games · 52% wins Other starts →
Spells
Exhaust + Flash 64% of games · 50% wins Other spells →
Skill order
Furious Bite / TunnelE Burrow / Un-burrowW Queen's Wrath / Prey SeekerQ
Max Furious Bite / Tunnel first 79% of games · 55% wins Skill orders →
When Rek'Sai wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 83% wins over 6 games 83% Games that ended at 20–25′: 17% wins over 6 games 17% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Protoplasm Harness Plated Steelcaps Randuin's Omen
Ends before 25′50% wins43% of games · 12
Lasts 25′ or more33% wins43% of games · 12
Lanes

No clear counters yet

Points above or below Rek'Sai's own win rate (50.0%). Every opponent, minute by minute →
What wins Rek'Sai games

First tower: 69% against 25%

Win rate when the team took it firstwhen it didn't Gap
First tower 25% 69% +44
First dragon 25% 69% +44
First Baron 45% 63% +18
First blood 50% 50% ±0
First Voidgrubs 50% 50% ±0
Rift Herald 55% 38% −18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rek'Sai plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.00 against 0.09 · −100%
Fewer control wards a game3.64 against 6.94 · −48%
Less vision a minute2.22 against 2.91 · −24%
Fewer solo kills a game0.2 against 0.2 · −22%
Fewer assists a game10.9 against 13.2 · −17%

About average: gold, time spent dead, deaths, share of team damage.