Wincon
Top · 22 games

RellTop build & runes

Top · 0% of games Support · 100%

On average behind the lane opponent at 15 minutes (−1582 gold), and still wins 55%.

Win rate
54.5%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.8%
Games
22
ranked solo/duo

Rell top wins 54.5% of 22 ranked games. Most players finish Hollow Radiance first, at about 14:36.

The build at a glance

What most Rell players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hollow Radiance 14:36 · 5 of 22 games
Boots Ionian Boots of Lucidity 15:18 · 45% of games
Item 2 · late game Knight's Vow 22:36 · 4 of 17 games
Runes
Grasp of the Undying · Resolve + Domination 14% of games · 67% wins All runes →
Start
Doran's Shield + Health Potion 36% of games · 75% wins Other starts →
Spells
Flash + Teleport 68% of games · 60% wins Other spells →
Skill order
Ferromancy: Crash DownW Shattering StrikeQ Full TiltE
Max Ferromancy: Crash Down first 59% of games · 54% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Rell this patch

Every game, with builds →
  • RellKingQAQOne-trick · 85%KR · Grandmaster · 1,496 LP Aftershock Sunfire Aegis Win vs Gnar · 8 Oct
When Rell wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 70% wins over 10 games 70% Games that ended at 30–35′: 17% wins over 6 games 17% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Ionian Boots of Lucidity Knight's Vow
Lasts 25′ or more50% wins73% of games · 16
Lanes

No clear counters yet

Points above or below Rell's own win rate (54.5%). Every opponent, minute by minute →
What wins Rell games

First tower: 82% against 27%

Win rate when the team took it firstwhen it didn't Gap
First tower 27% 82% +55
Rift Herald 36% 88% +52
First Baron 36% 88% +52
First Voidgrubs 36% 73% +36
First dragon 50% 60% +10
First blood 57% 53% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rell plays

More control wards, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game1.23 against 0.56 · +120%
More assists a game11.4 against 5.2 · +118%
Fewer multikills a game0.05 against 0.42 · −88%
Fewer solo kills a game0.6 against 2.3 · −72%
Less damage to towers3259 against 8751 · −63%