Wincon
Jungle · 23 games

SettJungle build & runes

On average behind the lane opponent at 15 minutes (−633 gold).

Win rate
30.4%
±18.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.8%
Games
23
ranked solo/duo

Sett jungle wins 30.4% of 23 ranked games. Most players finish Stridebreaker first, at about 11:30.

The build at a glance

What most Sett players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Stridebreaker 11:31 · 79% · 15 games
Boots Boots of Swiftness 11:24 · 65% of games
Item 2 · late game Spear of Shojin 17:36 · 4 of 18 games
Item 3 · late game Overlord's Bloodmail 25:24 · 7 of 15 games
Runes
Stormraider's Surge · Sorcery + Inspiration 17% of games · 50% wins All runes →
Start
Gustwalker Hatchling 48% of games · 27% wins Other starts →
Spells
Flash + Smite 91% of games · 24% wins Other spells →
Skill order
Knuckle DownQ HaymakerW FacebreakerE
Max Knuckle Down first 70% of games · 31% wins Skill orders →
When Sett wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 14% wins over 7 games 14% Games that ended at 30–35′: 83% wins over 6 games 83% 0′5′10′15′20′25′30′35′40′45′
Stridebreaker Boots of Swiftness Spear of Shojin Overlord's Bloodmail
Lasts 25′ or more46% wins57% of games · 13
Enemy junglers

No clear counters yet

Points above or below Sett's own win rate (30.4%). Every opponent, minute by minute →
What wins Sett games

First Baron: 83% against 12%

Win rate when the team took it firstwhen it didn't Gap
First Baron 12% 83% +72
First tower 8% 60% +52
Rift Herald 22% 60% +38
First dragon 21% 44% +23
First Voidgrubs 27% 33% +6
First blood 31% 30% −1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sett plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.78 against 1.94 · −60%
Fewer multikills a game0.39 against 0.81 · −52%
More time spent dead7.7s against 5.7s a minute · +36%
More deaths a game6.9 against 5.3 · +29%
Fewer solo kills a game1.0 against 1.2 · −17%

About average: kill participation, assists, damage, share of team damage.