Wincon
Mid · 21 games

SkarnerMid build & runes

On average behind the lane opponent at 15 minutes (−1012 gold).

Win rate
28.6%
±19.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.3%
Games
21
ranked solo/duo

Skarner mid wins 28.6% of 21 ranked games. Most players finish Heartsteel first, at about 12:30.

The build at a glance

What most Skarner players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Heartsteel 12:30 · 6 of 21 games
Boots Mercury's Treads 15:06 · 43% of games
Item 2 · late game Winter's Approach 19:06 · 14 of 19 games
Item 3 · late game Unending Despair 24:48 · 6 of 8 games
Runes
Grasp of the Undying · Resolve + Inspiration 10% of games · 50% wins All runes →
Start
Doran's Helm + Health Potion 62% of games · 31% wins Other starts →
Spells
Flash + Teleport 52% of games · 18% wins Other spells →
Skill order
Shattered Earth / UpheavalQ Seismic BastionW Ixtal's ImpactE
Max Shattered Earth / Upheaval first 76% of games · 31% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Skarner this patch

Every game, with builds →
When Skarner wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 0% wins over 5 games 0% Games that ended at 25–30′: 33% wins over 9 games 33% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Mercury's Treads Winter's Approach Unending Despair
Ends before 25′0% wins24% of games · 5
Lasts 25′ or more33% wins43% of games · 9
Lanes

No clear counters yet

Points above or below Skarner's own win rate (28.6%). Every opponent, minute by minute →
What wins Skarner games

First tower: 50% against 9%

Win rate when the team took it firstwhen it didn't Gap
First tower 9% 50% +41
First dragon 15% 50% +35
First Voidgrubs 18% 40% +22
First blood 27% 30% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Skarner plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.33 against 0.74 · −55%
Fewer solo kills a game1.3 against 2.0 · −33%
Fewer control wards a game0.67 against 0.95 · −29%
More deaths a game7.4 against 5.7 · +29%
Less damage to towers5181 against 6906 · −25%