Wincon
Support · 21 games

TalonSupport build & runes

Support · 0% of games Mid · 23%Jungle · 76%

On average ahead of the lane opponent at 15 minutes (+607 gold).

Win rate
33.3%
±20.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 20.4%
Games
21
ranked solo/duo

Talon support wins 33.3% of 21 ranked games. Most players finish Umbral Glaive first, at about 12:06.

The build at a glance

What most Talon players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 11:59 · 72% · 13 games
Item 2 · late game Voltaic Cyclosword 17:12 · 5 of 19 games
Boots Ionian Boots of Lucidity 18:06 · 38% of games
Runes
First Strike · Inspiration + Domination 33% of games · 71% wins All runes →
Start
Health Potion 95% of games · 35% wins Other starts →
Spells
Flash + Ignite 86% of games · 28% wins Other spells →
Skill order
RakeW Noxian DiplomacyQ Assassin's PathE
Max Rake first 95% of games · 35% wins Skill orders →
Pros & one-tricks lately

3 one-tricks play Talon this patch

Every game, with builds →
  • 파쿠르맨One-trick · 98%KR · Master · 590 LP Electrocute Umbral GlaiveAxiom Arc Loss vs Alistar · 12 Oct
  • 타임라인One-trick · 92%KR · Master · 448 LP Electrocute Umbral GlaiveSerpent's Fang Loss vs Pyke · 9 Oct
  • bluelockOne-trick · 92%KR · Master · 1,321 LP Conqueror EclipseBlack CleaverSerpent's Fang Win vs Rakan · 8 Oct
When Talon wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 40% wins over 5 games 40% Games that ended at 30–35′: 25% wins over 8 games 25% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Voltaic Cyclosword Ionian Boots of Lucidity
Lasts 25′ or more31% wins62% of games · 13
Lanes

No clear counters yet

Points above or below Talon's own win rate (33.3%). Every opponent, minute by minute →
What wins Talon games

First tower: 60% against 9%

Win rate when the team took it firstwhen it didn't Gap
First tower 9% 60% +51
First Baron 21% 57% +36
First Voidgrubs 20% 45% +25
First blood 22% 42% +19
First dragon 22% 42% +19
Rift Herald 31% 40% +9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Talon plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.8 against 0.2 · +654%
More multikills a game0.24 against 0.09 · +167%
More minions a minute2.2 against 1.1 · +93%
More share of team damage20% against 11% · +88%
More damage a minute693 against 373 · +85%