Wincon
Mid · 20 games

ThreshMid build & runes

Mid · 0% of games Support · 100%

On average behind the lane opponent at 15 minutes (−1127 gold).

Win rate
35.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 13.9%
Games
20
ranked solo/duo

Thresh mid wins 35.0% of 20 ranked games. Most players finish Hollow Radiance first, at about 12:18.

The build at a glance

What most Thresh players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hollow Radiance 11:47 · 100% · 11 games
Boots Plated Steelcaps 12:18 · 45% of games
Item 2 · late game Heartsteel 18:48 · 4 of 14 games
Runes
Aftershock · Resolve + Inspiration 40% of games · 38% wins All runes →
Start
Doran's Shield + Health Potion 75% of games · 27% wins Other starts →
Spells
Flash + Ignite 100% of games · 35% wins Other spells →
Skill order
FlayE Death SentenceQ Dark PassageW
Max Flay first 85% of games · 29% wins Skill orders →
When Thresh wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 20% wins over 5 games 20% Games that ended at 25–30′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Plated Steelcaps Heartsteel
Ends before 25′20% wins25% of games · 5
Lasts 25′ or more43% wins35% of games · 7
Lanes

No clear counters yet

Points above or below Thresh's own win rate (35.0%). Every opponent, minute by minute →
What wins Thresh games

First tower: 71% against 15%

Win rate when the team took it firstwhen it didn't Gap
First tower 15% 71% +56
First Voidgrubs 17% 63% +46
First Baron 27% 60% +33
First blood 27% 44% +17
First dragon 25% 42% +17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Thresh plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.20 against 0.74 · −73%
Less damage to towers3252 against 6883 · −53%
Less damage a minute567 against 846 · −33%
Fewer solo kills a game1.4 against 1.9 · −31%
Less share of team damage18% against 24% · −23%

About average: deaths.