Xerath
Strongest when games end at 25–30 minutes (60%). On average behind the lane opponent at 15 minutes (−209 gold), and still wins 52%.
- Win rate
- 51.8%
- ±6.5 · role avg 50.0%
- Tier
- B
- #21 of 52
- Pick rate
- 1.2%
- ban 1.1%
- Games
- 228
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Xerath bot wins 51.8% of 228 ranked games, rank 21 of 52 bot champions (tier B). Most players finish Luden's Echo first, at about 11:12.
What most Xerath players run
Luden's Echo 11:05 · 61% · 136 games
Sorcerer's Shoes 13:18 · 95% of games
Shadowflame 19:07 · 41% · 45 games
Rabadon's Deathcap 25:27 · 69% · 18 games
Void Staff 28:24 · 20 of 67 games
Rylai's Crystal Scepter 33:06 · 6 of 25 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Jhin, Yunara
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, fewer multikills
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: damage, minions, share of team damage, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Jhin, Yunara
Good into Ezreal, Tristana, Kai'Sa
Behind at 15 against 5 of 6, still wins 3 of them
Fewer than 10 games (20)
Xerath does worse than expected here
Against Jhin, Xerath is behind on gold at 15 minutes in 68% of games, and still wins 16% of those. When ahead, Xerath wins 78%.
Xerath does better than expected here
Against Kai'Sa, Xerath is behind on gold at 15 minutes in 56% of games, and still wins 67% of those. When ahead, Xerath wins 71%.
Xerath does better than expected here
Against Tristana, Xerath is ahead on gold at 15 minutes in 50% of games and wins 75% of those. When behind, Xerath wins 63%.
Xerath does better than expected here
Against Ezreal, Xerath is behind on gold at 15 minutes in 50% of games, and still wins 83% of those. When ahead, Xerath wins 83%.
Xerath does better than expected here
Against Draven, Xerath is behind on gold at 15 minutes in 64% of games, and still wins 57% of those. When ahead, Xerath wins 75%.
Xerath does worse than expected here
Against Yunara, Xerath is behind on gold at 15 minutes in 70% of games, and still wins 29% of those. When ahead, Xerath wins 67%.
Enemies that cost Xerath games: Thresh
Teammates that change Xerath's games
Dies less than most bot laners
Before 14 minutes Xerath dies 2.1 times a game (average 2.7). 39% of those deaths involve the enemy jungler, against 37% for the average bot laner. 16% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 64% in your half of bot lane. Collapses: 83% in your half of bot lane. 1-v-1s: 68% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Xerath
Ganks come at 3:00 and 5:00–7:00, then every minute
Ward the river before 3:00 and 5:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Xerath; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their jungle, loses them in your half of mid
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 3.3 kills per death in their half of bot lane against 0.5 in your half of bot lane. Overall 1.1 kills per death.
From 14 to 25 minutes: 3.4 kills per death in their jungle against 0.3 in your half of mid. Overall 1.2 kills per death.
After 25 minutes: 4.7 kills per death in their jungle against 0.9 in your half of mid. Overall 1.8 kills per death.