Xerath
Strongest when games end at 35–40 minutes (57%). On average behind the lane opponent at 15 minutes (−194 gold).
- Win rate
- 48.5%
- ±4.7 · role avg 50.0%
- Tier
- C
- #55 of 81
- Pick rate
- 2.3%
- ban 1.1%
- Games
- 437
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Xerath mid wins 48.5% of 437 ranked games, rank 55 of 81 mid champions (tier C). Most players finish Luden's Echo first, at about 10:48.
What most Xerath players run
Luden's Echo 11:05 · 79% · 339 games
Sorcerer's Shoes 13:12 · 93% of games
Shadowflame 19:44 · 42% · 120 games
Rabadon's Deathcap 26:09 · 72% · 43 games
Void Staff 29:42 · 100% · 13 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Locke, Zed
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 26%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Less damage to towers, fewer multikills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: control wards, gold, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Locke, Zed
Good into Syndra, Galio, Viktor
Behind at 15 against 7 of 11, still wins 4 of them
Fewer than 10 games (33)
Xerath does better than expected here
Against Syndra, Xerath is behind on gold at 15 minutes in 56% of games, and still wins 60% of those. When ahead, Xerath wins 70%.
Xerath does better than expected here
Against Viktor, Xerath is behind on gold at 15 minutes in 50% of games, and still wins 36% of those. When ahead, Xerath wins 79%.
Xerath does better than expected here
Against Ahri, Xerath is ahead on gold at 15 minutes in 67% of games and wins 64% of those. When behind, Xerath wins 29%.
Xerath does worse than expected here
Against Locke, Xerath is behind on gold at 15 minutes in 72% of games, and still wins 31% of those. When ahead, Xerath wins 40%.
Xerath does better than expected here
Against Yone, Xerath is behind on gold at 15 minutes in 72% of games, and still wins 38% of those. When ahead, Xerath wins 100%.
Xerath does worse than expected here
Against Sylas, Xerath is behind on gold at 15 minutes in 40% of games, and still wins 0% of those. When ahead, Xerath wins 78%.
About what you would expect
Against Yasuo, Xerath is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Xerath wins 67%.
Xerath does better than expected here
Against Galio, Xerath is ahead on gold at 15 minutes in 50% of games and wins 86% of those. When behind, Xerath wins 29%.
About what you would expect
Against Hwei, Xerath is ahead on gold at 15 minutes in 64% of games and wins 57% of those. When behind, Xerath wins 50%.
Xerath does worse than expected here
Against Zed, Xerath is ahead on gold at 15 minutes in 50% of games and wins 50% of those. When behind, Xerath wins 17%.
Xerath does better than expected here
Against Ekko, Xerath is behind on gold at 15 minutes in 67% of games, and still wins 38% of those. When ahead, Xerath wins 75%.
Enemies that cost Xerath games: Fiora, Kha'Zix, Viktor, Janna
Teammates that change Xerath's games
Dies less than most mid laners
Before 14 minutes Xerath dies 1.9 times a game (average 2.2). 47% of those deaths involve the enemy jungler, against 50% for the average mid laner. 36% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 49% in your half of mid. Collapses: 54% in your half of mid. 1-v-1s: 72% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Xerath
Ganks come at 3:00 and 6:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Xerath; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their jungle, loses them in your half of mid
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 9.0 kills per death in their half of bot lane against 0.3 in your half of mid. Overall 1.2 kills per death.
From 14 to 25 minutes: 5.7 kills per death in their jungle against 0.5 in your half of mid. Overall 1.4 kills per death.
After 25 minutes: 2.7 kills per death in their jungle against 1.0 in your jungle. Overall 1.7 kills per death.