Wincon
Support · 159 games

Xerath

Support · 19% of games Bot · 28%Mid · 53%

Strongest when games end at 25–30 minutes (58%). On average ahead of the lane opponent at 15 minutes (+397 gold).

Win rate
47.2%
±7.8 · role avg 50.0%
Tier
D
#44 of 54
Pick rate
0.8%
ban 1.1%
Games
159
ranked solo/duo

Xerath support wins 47.2% of 159 ranked games, rank 44 of 54 support champions (tier D). Most players finish Luden's Echo first, at about 13:00.

The build at a glance

What most Xerath players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 13:10 · 89% · 139 games
Boots Sorcerer's Shoes 16:00 · 81% of games
Item 2 Shadowflame 23:42 · 51% · 48 games
Item 3 · late game Rabadon's Deathcap 32:48 · 6 of 28 games
Runes
Arcane Comet · Sorcery + Precision 19% of games · 45% wins All runes →
Start
Health Potion 90% of games · 46% wins Other starts →
Spells
Flash + Heal 79% of games · 46% wins Other spells →
Skill order
ArcanopulseQ Eye of DestructionW Shocking OrbE
Max Arcanopulse first 99% of games · 47% wins Skill orders →
When Xerath wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 20 games 50% Games that ended at 20–25′: 40% wins over 30 games 40% Games that ended at 25–30′: 58% wins over 60 games 58% Games that ended at 30–35′: 43% wins over 30 games 43% Games that ended at 35–40′: 13% wins over 15 games 13% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Shadowflame Rabadon's Deathcap
Ends before 25′44% wins31% of games · 50
Lasts 25′ or more48% wins66% of games · 105
Lanes

Watch out for Blitzcrank, Nautilus

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Xerath games

First tower: 70% against 19%

Win rate when the team took it firstwhen it didn't Gap
First tower 19% 70% +51
First Baron 29% 77% +48
Rift Herald 35% 63% +28
First dragon 36% 56% +20
First blood 38% 58% +20
First Voidgrubs 46% 49% +4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Xerath plays

More damage, more share of team damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage a minute728 against 361 · +102%
More share of team damage20% against 10% · +90%
More multikills a game0.16 against 0.09 · +78%
More minions a minute1.8 against 1.1 · +67%
More solo kills a game0.3 against 0.2 · +67%

About average: time spent dead, deaths.