Wincon
Support · 38 games · KR

Xerath

Support · 15% of games Bot · 38%Mid · 47%

On average ahead of the lane opponent at 15 minutes (+85 gold).

Win rate
50.0%
±15.9 · role avg 50.0%
Tier
B
#29 of 53
Pick rate
0.6%
ban 1.2%
Games
38
ranked solo/duo

Xerath support wins 50.0% of 38 ranked games in KR, rank 29 of 53 support champions (tier B). Most players finish Luden's Echo first, at about 13:24.

The build at a glance

What most Xerath players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 13:31 · 70% · 26 games
Boots Sorcerer's Shoes 15:42 · 74% of games
Item 2 · late game Horizon Focus 23:30 · 8 of 23 games
Runes
Arcane Comet · Sorcery + Precision 26% of games · 40% wins All runes →
Start
Health Potion 87% of games · 52% wins Other starts →
Spells
Flash + Heal 79% of games · 60% wins Other spells →
Skill order
ArcanopulseQ Eye of DestructionW Shocking OrbE
Max Arcanopulse first 100% of games · 50% wins Skill orders →
When Xerath wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 57% wins over 7 games 57% Games that ended at 20–25′: 63% wins over 8 games 63% Games that ended at 25–30′: 50% wins over 12 games 50% Games that ended at 30–35′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Horizon Focus
Ends before 25′60% wins39% of games · 15
Lasts 25′ or more50% wins53% of games · 20
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Xerath games

First tower: 88% against 19%

Win rate when the team took it firstwhen it didn't Gap
First tower 19% 88% +69
First Baron 29% 86% +57
Rift Herald 24% 71% +48
First blood 32% 75% +43
First dragon 40% 61% +21
First Voidgrubs 45% 56% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Xerath plays

More multikills, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.21 against 0.08 · +163%
More damage a minute697 against 351 · +98%
More share of team damage19% against 10% · +85%
More minions a minute1.5 against 1.1 · +33%
More damage to towers1379 against 1044 · +32%