Wincon
Support · 27 games · EUW

Xerath

Support · 13% of games Bot · 20%Mid · 66%

On average ahead of the lane opponent at 15 minutes (+295 gold).

Win rate
44.4%
±18.7 · role avg 50.0%
Tier
C
#34 of 48
Pick rate
0.4%
ban 0.6%
Games
27
ranked solo/duo

Xerath support wins 44.4% of 27 ranked games in EUW, rank 34 of 48 support champions (tier C). Most players finish Luden's Echo first, at about 13:36.

The build at a glance

What most Xerath players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 13:50 · 100% · 25 games
Boots Sorcerer's Shoes 15:18 · 81% of games
Item 2 · late game Shadowflame 24:54 · 9 of 20 games
Runes
Arcane Comet · Sorcery + Precision 30% of games · 63% wins All runes →
Start
Health Potion 96% of games · 46% wins Other starts →
Spells
Flash + Heal 93% of games · 40% wins Other spells →
Skill order
ArcanopulseQ Eye of DestructionW Shocking OrbE
Max Arcanopulse first 100% of games · 44% wins Skill orders →
When Xerath wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 33% wins over 6 games 33% Games that ended at 25–30′: 64% wins over 14 games 64% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Shadowflame
Ends before 25′33% wins22% of games · 6
Lasts 25′ or more64% wins52% of games · 14
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Xerath games

First Baron: 90% against 18%

Win rate when the team took it firstwhen it didn't Gap
First Baron 18% 90% +72
First tower 10% 65% +55
First dragon 25% 60% +35
Rift Herald 38% 55% +17
First Voidgrubs 42% 47% +5
First blood 44% 45% +2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Xerath plays

More damage, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage a minute684 against 368 · +86%
More minions a minute1.9 against 1.1 · +81%
More solo kills a game0.4 against 0.2 · +78%
More share of team damage18% against 10% · +78%
More multikills a game0.15 against 0.09 · +67%

About average: time spent dead, deaths.