Wincon
Support · 28 games

YasuoSupport build & runes

Support · 0% of games Bot · 21%Mid · 56%Top · 24%

On average ahead of the lane opponent at 15 minutes (+26 gold).

Win rate
28.6%
±16.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 28.3%
Games
28
ranked solo/duo

Yasuo support wins 28.6% of 28 ranked games. Most players finish Kraken Slayer first, at about 15:24.

The build at a glance

What most Yasuo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Berserker's Greaves 7:36 · 79% of games
Item 1 · late game Kraken Slayer 15:24 · 7 of 27 games
Item 2 · late game Immortal Shieldbow 23:00 · 11 of 18 games
Item 3 · late game Infinity Edge 32:48 · 3 of 6 games
Runes
Lethal Tempo · Precision + Resolve 18% of games · 40% wins All runes →
Start
Health Potion 100% of games · 29% wins Other starts →
Spells
Exhaust + Flash 68% of games · 32% wins Other spells →
Skill order
Steel TempestQ Sweeping BladeE Wind WallW
Max Steel Tempest first 100% of games · 29% wins Skill orders →
When Yasuo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 43% wins over 7 games 43% Games that ended at 25–30′: 8% wins over 12 games 8% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Berserker's Greaves Kraken Slayer Immortal Shieldbow Infinity Edge
Ends before 25′43% wins25% of games · 7
Lasts 25′ or more24% wins61% of games · 17
Lanes

No clear counters yet

Points above or below Yasuo's own win rate (28.6%). Every opponent, minute by minute →
What wins Yasuo games

Rift Herald: 58% against 6%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 6% 58% +52
First tower 7% 54% +47
First Baron 19% 57% +38
First dragon 13% 46% +33
First blood 21% 44% +23
First Voidgrubs 19% 42% +23

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Yasuo plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.50 against 0.09 · +456%
More solo kills a game0.6 against 0.2 · +165%
More minions a minute2.6 against 1.1 · +138%
More damage to towers2583 against 1294 · +100%
Fewer control wards a game2.61 against 5.45 · −52%