Wincon
Top · 24 games

AmumuTop build & runes

Top · 1% of games Support · 46%Jungle · 53%

On average behind the lane opponent at 15 minutes (−2038 gold).

Win rate
45.8%
±19.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.4%
Games
24
ranked solo/duo

Amumu top wins 45.8% of 24 ranked games. Most players finish Liandry's Torment first, at about 12:54.

The build at a glance

What most Amumu players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Liandry's Torment 12:54 · 7 of 22 games
Boots Plated Steelcaps 14:24 · 42% of games
Item 2 · late game Sunfire Aegis 22:54 · 3 of 19 games
Item 3 · late game Thornmail 28:18 · 3 of 11 games
Runes
Conqueror · Precision + Resolve 17% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 46% of games · 64% wins Other starts →
Spells
Flash + Teleport 63% of games · 40% wins Other spells →
Skill order
TantrumE Bandage TossQ DespairW
Max Tantrum first 71% of games · 47% wins Skill orders →
When Amumu wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 71% wins over 7 games 71% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Plated Steelcaps Sunfire Aegis Thornmail
Lasts 25′ or more57% wins58% of games · 14
Lanes

No clear counters yet

Points above or below Amumu's own win rate (45.8%). Every opponent, minute by minute →
What wins Amumu games

First Baron: 86% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 86% +56
First tower 33% 83% +50
Rift Herald 35% 71% +36
First Voidgrubs 40% 56% +16
First dragon 50% 42% −8
First blood 53% 33% −20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Amumu plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.04 against 0.42 · −90%
Fewer solo kills a game0.7 against 2.3 · −69%
Less damage to towers2824 against 8751 · −68%
More deaths a game9.8 against 5.9 · +66%
More time spent dead9.7s against 6.6s a minute · +48%

About average: vision.