Wincon
Support · 160 games

Amumu

Support · 64% of games Jungle · 36%

Strongest when games end at 30–35 minutes (60%). On average behind the lane opponent at 15 minutes (−109 gold), and still wins 50%.

Win rate
50.0%
±7.7 · role avg 50.0%
Tier
B
#25 of 54
Pick rate
0.8%
ban 0.3%
Games
160
ranked solo/duo

Amumu support wins 50.0% of 160 ranked games, rank 25 of 54 support champions (tier B). Most players finish Zeke's Convergence first, at about 12:24.

The build at a glance

What most Amumu players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 10:12 · 42% of games
Item 1 Zeke's Convergence 12:36 · 62% · 91 games
Item 2 Locket of the Iron Solari 21:43 · 43% · 29 games
Item 3 · late game Abyssal Mask 29:54 · 6 of 36 games
Runes
Aftershock · Resolve + Domination 36% of games · 52% wins All runes →
Start
Health Potion 91% of games · 53% wins Other starts →
Spells
Flash + Ignite 84% of games · 54% wins Other spells →
Skill order
Bandage TossQ TantrumE DespairW
Max Bandage Toss first 64% of games · 53% wins Skill orders →
When Amumu wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 46% wins over 28 games 46% Games that ended at 20–25′: 43% wins over 30 games 43% Games that ended at 25–30′: 50% wins over 48 games 50% Games that ended at 30–35′: 60% wins over 30 games 60% Games that ended at 35–40′: 50% wins over 16 games 50% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Zeke's Convergence Locket of the Iron Solari Abyssal Mask
Ends before 25′45% wins36% of games · 58
Lasts 25′ or more53% wins59% of games · 94
Lanes

Watch out for Thresh

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Amumu games

First Baron: 82% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 82% +50
First tower 31% 73% +42
First dragon 37% 62% +25
Rift Herald 41% 64% +23
First blood 39% 57% +18
First Voidgrubs 46% 54% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Amumu plays

Less damage to towers, more deaths

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Less damage to towers738 against 1247 · −41%
More deaths a game7.4 against 5.9 · +26%
More time spent dead6.1s against 4.9s a minute · +25%
Fewer multikills a game0.08 against 0.09 · −11%

About average: damage, minions, gold, solo kills.