Amumu
Strongest when games end at 30–35 minutes (60%). On average behind the lane opponent at 15 minutes (−109 gold), and still wins 50%.
- Win rate
- 50.0%
- ±7.7 · role avg 50.0%
- Tier
- B
- #25 of 54
- Pick rate
- 0.8%
- ban 0.3%
- Games
- 160
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Amumu support wins 50.0% of 160 ranked games, rank 25 of 54 support champions (tier B). Most players finish Zeke's Convergence first, at about 12:24.
What most Amumu players run
Ionian Boots of Lucidity 10:12 · 42% of games
Zeke's Convergence 12:36 · 62% · 91 games
Locket of the Iron Solari 21:43 · 43% · 29 games
Abyssal Mask 29:54 · 6 of 36 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Thresh
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 82% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Less damage to towers, more deaths
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: damage, minions, gold, solo kills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Thresh
Good into Alistar
Behind at 15 against 2 of 3, still wins 1 of them
Fewer than 10 games (18)
Amumu does better than expected here
Against Alistar, Amumu is behind on gold at 15 minutes in 64% of games, and still wins 33% of those. When ahead, Amumu wins 80%.
About what you would expect
Against Lulu, Amumu is ahead on gold at 15 minutes in 50% of games and wins 67% of those. When behind, Amumu wins 33%.
Amumu does worse than expected here
Against Thresh, Amumu is behind on gold at 15 minutes in 80% of games, and still wins 13% of those. When ahead, Amumu wins 100%.
Enemies: nothing clear yet
Teammates that change Amumu's games
Dies more than most supports
Before 14 minutes Amumu dies 3.2 times a game (average 2.6). 47% of those deaths involve the enemy jungler, against 47% for the average support. 10% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 27% in your half of bot lane. Collapses: 45% in your half of bot lane. 1-v-1s: 54% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Amumu
Ganks come at 3:00, 5:00–8:00 and 9:00, then every minute
Ward the river before 3:00, 5:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Amumu; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in the bot-side river
Wins fights in their jungle, loses them in your jungle
Wins fights in your jungle, loses them in their jungle

Before 14 minutes: 0.6 kills per death in their half of bot lane against 0.2 in the bot-side river. Overall 0.4 kills per death.
From 14 to 25 minutes: 0.3 kills per death in their jungle against 0.2 in your jungle. Overall 0.3 kills per death.
After 25 minutes: 0.3 kills per death in your jungle against 0.0 in their jungle. Overall 0.2 kills per death.