Wincon
Support · 40 games · EUW

Amumu

Support · 56% of games Jungle · 44%

On average behind the lane opponent at 15 minutes (−126 gold), and still wins 53%.

Win rate
52.5%
±15.5 · role avg 50.0%
Tier
B
#22 of 48
Pick rate
0.6%
ban 0.2%
Games
40
ranked solo/duo

Amumu support wins 52.5% of 40 ranked games in EUW, rank 22 of 48 support champions (tier B). Most players finish Zeke's Convergence first, at about 12:42.

The build at a glance

What most Amumu players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Zeke's Convergence 12:32 · 61% · 22 games
Boots Plated Steelcaps 16:24 · 38% of games
Item 2 · late game Knight's Vow 20:48 · 8 of 35 games
Item 3 · late game Locket of the Iron Solari 27:06 · 4 of 15 games
Runes
Aftershock · Resolve + Domination 35% of games · 43% wins All runes →
Start
Health Potion 93% of games · 54% wins Other starts →
Spells
Flash + Ignite 88% of games · 57% wins Other spells →
Skill order
Bandage TossQ TantrumE DespairW
Max Bandage Toss first 55% of games · 68% wins Skill orders →
When Amumu wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 71% wins over 14 games 71% Games that ended at 30–35′: 43% wins over 7 games 43% Games that ended at 35–40′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Plated Steelcaps Knight's Vow Locket of the Iron Solari
Ends before 25′57% wins18% of games · 7
Lasts 25′ or more59% wins73% of games · 29
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Amumu games

First Baron: 76% against 26%

Win rate when the team took it firstwhen it didn't Gap
First Baron 26% 76% +50
First blood 37% 67% +30
First tower 40% 65% +25
First dragon 41% 61% +20
First Voidgrubs 45% 61% +16
Rift Herald 48% 58% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Amumu plays

Fewer multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.03 against 0.09 · −67%
More solo kills a game0.3 against 0.2 · +52%
More deaths a game9.1 against 6.1 · +50%
More time spent dead7.5s against 5.0s a minute · +49%
Less damage to towers702 against 1331 · −47%

About average: control wards, minions, assists, vision, gold.