Wincon
Support · 49 games · KR

Amumu

Support · 86% of games

On average behind the lane opponent at 15 minutes (−126 gold).

Win rate
38.8%
±13.6 · role avg 50.0%
Tier
D
#49 of 53
Pick rate
0.8%
ban 0.4%
Games
49
ranked solo/duo

Amumu support wins 38.8% of 49 ranked games in KR, rank 49 of 53 support champions (tier D). Most players finish Zeke's Convergence first, at about 12:12.

The build at a glance

What most Amumu players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 8:24 · 47% of games
Item 1 Zeke's Convergence 12:33 · 60% · 26 games
Item 2 Locket of the Iron Solari 22:21 · 71% · 10 games
Item 3 · late game Bandlepipes 30:30 · 3 of 7 games
Runes
Aftershock · Resolve + Domination 35% of games · 41% wins All runes →
Start
Health Potion 90% of games · 41% wins Other starts →
Spells
Flash + Ignite 78% of games · 42% wins Other spells →
Skill order
Bandage TossQ TantrumE DespairW
Max Bandage Toss first 59% of games · 38% wins Skill orders →
When Amumu wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 8% wins over 12 games 8% Games that ended at 20–25′: 30% wins over 10 games 30% Games that ended at 25–30′: 54% wins over 13 games 54% Games that ended at 30–35′: 60% wins over 10 games 60% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Zeke's Convergence Locket of the Iron Solari Bandlepipes
Ends before 25′18% wins45% of games · 22
Lasts 25′ or more57% wins47% of games · 23
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Amumu games

First Baron: 86% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 86% +66
Rift Herald 30% 67% +37
First tower 28% 59% +31
First dragon 30% 50% +20
First blood 30% 46% +16
First Voidgrubs 45% 30% −15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Amumu plays

More multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.14 against 0.08 · +75%
Fewer solo kills a game0.1 against 0.2 · −52%
Less damage to towers729 against 1044 · −30%
More time spent dead5.7s against 4.7s a minute · +21%
More deaths a game6.9 against 5.7 · +21%

About average: gold, share of team damage, damage.