Wincon
Support · 71 games · NA

Amumu

Support · 58% of games Jungle · 42%

On average behind the lane opponent at 15 minutes (−87 gold), and still wins 56%.

Win rate
56.3%
±11.5 · role avg 50.0%
Tier
A
#11 of 50
Pick rate
1.1%
ban 0.3%
Games
71
ranked solo/duo

Amumu support wins 56.3% of 71 ranked games in NA, rank 11 of 50 support champions (tier A). Most players finish Zeke's Convergence first, at about 12:24.

The build at a glance

What most Amumu players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 11:30 · 42% of games
Item 1 Zeke's Convergence 12:40 · 69% · 43 games
Item 2 Locket of the Iron Solari 21:36 · 63% · 17 games
Item 3 · late game Malignance 27:54 · 4 of 14 games
Runes
Aftershock · Resolve + Domination 38% of games · 63% wins All runes →
Start
Health Potion 92% of games · 60% wins Other starts →
Spells
Flash + Ignite 87% of games · 60% wins Other spells →
Skill order
Bandage TossQ TantrumE DespairW
Max Bandage Toss first 72% of games · 55% wins Skill orders →
When Amumu wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 80% wins over 15 games 80% Games that ended at 20–25′: 46% wins over 13 games 46% Games that ended at 25–30′: 33% wins over 21 games 33% Games that ended at 30–35′: 69% wins over 13 games 69% Games that ended at 35–40′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Zeke's Convergence Locket of the Iron Solari Malignance
Ends before 25′64% wins39% of games · 28
Lasts 25′ or more50% wins56% of games · 40
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Amumu games

First tower: 85% against 30%

Win rate when the team took it firstwhen it didn't Gap
First tower 30% 85% +56
First Baron 43% 86% +44
First dragon 41% 69% +29
Rift Herald 49% 67% +18
First Voidgrubs 48% 62% +14
First blood 50% 60% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Amumu plays

Less damage to towers, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Less damage to towers765 against 1372 · −44%
Fewer multikills a game0.07 against 0.10 · −30%
More deaths a game6.9 against 5.9 · +17%
Fewer assists a game12.2 against 14.1 · −14%
More time spent dead5.5s against 4.9s a minute · +13%

About average: solo kills, minions, damage, gold.