Wincon
Support · 395 games

Elise

Support · 27% of games Jungle · 68%Top · 3%

Strongest when games end at 15–20 minutes (62%). On average ahead of the lane opponent at 15 minutes (+680 gold).

Win rate
52.9%
±4.9 · role avg 50.0%
Tier
A
#10 of 54
Pick rate
2.1%
ban 3.9%
Games
395
ranked solo/duo

Elise support wins 52.9% of 395 ranked games, rank 10 of 54 support champions (tier A). Most players finish Stormsurge first, at about 13:54.

The build at a glance

What most Elise players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Boots Sorcerer's Shoes 10:36 · 71% of games
Item 1 Stormsurge 13:53 · 64% · 242 games
Item 2 Shadowflame 22:37 · 63% · 107 games
Item 3 Void Staff 30:00 · 37% · 10 games
Runes
Electrocute · Domination + Precision 37% of games · 52% wins All runes →
Start
Health Potion 93% of games · 53% wins Other starts →
Spells
Flash + Ignite 97% of games · 52% wins Other spells →
Skill order
Neurotoxin / Venomous BiteQ Volatile Spiderling / Skittering FrenzyW Cocoon / RappelE
Max Neurotoxin / Venomous Bite first 66% of games · 52% wins Skill orders →
When Elise wins

Best when games end at 15–20′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 62% wins over 52 games 62% Games that ended at 20–25′: 59% wins over 101 games 59% Games that ended at 25–30′: 51% wins over 115 games 51% Games that ended at 30–35′: 48% wins over 82 games 48% Games that ended at 35–40′: 45% wins over 31 games 45% Games that ended at 40–45′: 42% wins over 12 games 42% 0′5′10′15′20′25′30′35′40′45′
Sorcerer's Shoes Stormsurge Shadowflame Void Staff
Ends before 25′60% wins39% of games · 153
Lasts 25′ or more49% wins61% of games · 240
Lanes

Watch out for Janna, Rakan, Thresh

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Elise games

First Baron: 79% against 33%

Win rate when the team took it firstwhen it didn't Gap
First Baron 33% 79% +46
First tower 31% 69% +38
First dragon 35% 66% +31
Rift Herald 40% 68% +28
First blood 39% 62% +23
First Voidgrubs 46% 58% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Elise plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.6 against 0.2 · +200%
More multikills a game0.24 against 0.09 · +167%
More damage to towers2370 against 1247 · +90%
More damage a minute578 against 361 · +60%
More share of team damage16% against 10% · +51%