Elise
Strongest when games end at 15–20 minutes (59%). On average ahead of the lane opponent at 15 minutes (+651 gold).
- Win rate
- 46.4%
- ±7.9 · role avg 50.0%
- Tier
- D
- #45 of 53
- Pick rate
- 2.4%
- ban 6.0%
- Games
- 153
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Elise support wins 46.4% of 153 ranked games in KR, rank 45 of 53 support champions (tier D). Most players finish Stormsurge first, at about 14:24.
What most Elise players run
Sorcerer's Shoes 8:12 · 60% of games
Stormsurge 14:42 · 51% · 73 games
Zhonya's Hourglass 25:06 · 49% · 18 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lulu, Alistar
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more solo kills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: kill participation, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lulu, Alistar
Good into Nautilus
Ahead at 15 against 4 of 4, wins 1 of them
Fewer than 10 games (14)
Elise does better than expected here
Against Nautilus, Elise is ahead on gold at 15 minutes in 73% of games and wins 73% of those. When behind, Elise wins 25%.
Elise does worse than expected here
Against Lulu, Elise is ahead on gold at 15 minutes in 67% of games and wins 60% of those. When behind, Elise wins 0%.
Elise does worse than expected here
Against Thresh, Elise is ahead on gold at 15 minutes in 77% of games and wins 40% of those. When behind, Elise wins 33%.
Elise does worse than expected here
Against Alistar, Elise is ahead on gold at 15 minutes in 75% of games and wins 44% of those. When behind, Elise wins 0%.
Enemies that cost Elise games: Ezreal
Teammates that change Elise's games
Dies more than most supports
Before 14 minutes Elise dies 3.2 times a game (average 2.7). 52% of those deaths involve the enemy jungler, against 50% for the average support. 11% are fair 1-v-1s.
Ganked in your half of bot lane, collapsed on in their half of bot lane

Ganks: 30% in your half of bot lane. Collapses: 35% in their half of bot lane. 1-v-1s: 45% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Elise
Ganks come at 3:00–5:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Elise; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your jungle
Wins fights in their half of mid, loses them in your half of mid
Where fights happen

Before 14 minutes: 2.0 kills per death in their half of mid against 0.4 in your jungle. Overall 0.8 kills per death.
From 14 to 25 minutes: 1.6 kills per death in their half of mid against 0.3 in your half of mid. Overall 0.5 kills per death.
After 25 minutes: 48 kills and 143 deaths.