Wincon
Support · 275 games · EUW

Elise

Support · 31% of games Jungle · 64%Top · 5%

Strongest when games end at 20–25 minutes (62%). On average ahead of the lane opponent at 15 minutes (+660 gold).

Win rate
52.0%
±5.9 · role avg 50.0%
Tier
A
#12 of 53
Pick rate
2.5%
ban 2.8%
Games
275
ranked solo/duo

Elise support wins 52.0% of 275 ranked games in EUW, rank 12 of 53 support champions (tier A). Most players finish Stormsurge first, at about 13:24.

The build at a glance

What most Elise players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Stormsurge 13:27 · 77% · 203 games
Boots Sorcerer's Shoes 11:42 · 79% of games
Item 2 Shadowflame 22:39 · 76% · 113 games
Item 3 Void Staff 29:48 · 41% · 12 games
Runes
Electrocute · Domination + Precision 41% of games · 53% wins All runes →
Start
Health Potion 94% of games · 52% wins Other starts →
Spells
Flash + Ignite 98% of games · 51% wins Other spells →
Skill order
Neurotoxin / Venomous BiteQ Volatile Spiderling / Skittering FrenzyW Cocoon / RappelE
Max Neurotoxin / Venomous Bite first 72% of games · 49% wins Skill orders →
When Elise wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 47% wins over 19 games 47% Games that ended at 20–25′: 62% wins over 69 games 62% Games that ended at 25–30′: 55% wins over 83 games 55% Games that ended at 30–35′: 44% wins over 71 games 44% Games that ended at 35–40′: 38% wins over 21 games 38% Games that ended at 40–45′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Stormsurge Sorcerer's Shoes Shadowflame Void Staff
Ends before 25′59% wins32% of games · 88
Lasts 25′ or more49% wins67% of games · 184
Lanes

Watch out for Rell, Thresh, Janna

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Elise games

First Baron: 75% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 75% +44
First dragon 34% 68% +34
First tower 33% 65% +31
Rift Herald 40% 65% +25
First blood 38% 61% +23
First Voidgrubs 44% 58% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Elise plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.8 against 0.2 · +230%
More multikills a game0.28 against 0.09 · +211%
More damage to towers2758 against 1350 · +104%
More damage a minute622 against 368 · +69%
More share of team damage16% against 10% · +59%