Wincon
Jungle · 77 games · EUW

Aatrox

Jungle · 25% of games Top · 73%

Strongest when games end at 25–30 minutes (53%). On average ahead of the lane opponent at 15 minutes (+179 gold).

Win rate
53.2%
±11.1 · role avg 50.0%
Tier
A
#15 of 65
Pick rate
1.2%
ban 3.0%
Games
77
ranked solo/duo

Aatrox jungle wins 53.2% of 77 ranked games in EUW, rank 15 of 65 jungle champions (tier A). Most players finish Hubris first, at about 9:30.

The build at a glance

What most Aatrox players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 9:28 · 45% · 34 games
Item 2 Sundered Sky 15:57 · 69% · 18 games
Boots Plated Steelcaps 14:42 · 47% of games
Item 3 Death's Dance 23:00 · 100% · 10 games
Runes
Conqueror · Precision + Inspiration 25% of games · 42% wins All runes →
Start
Scorchclaw Pup 66% of games · 53% wins Other starts →
Spells
Flash + Smite 100% of games · 53% wins Other spells →
Skill order
The Darkin BladeQ Umbral DashE Infernal ChainsW
Max The Darkin Blade first 100% of games · 53% wins Skill orders →
When Aatrox wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 80% wins over 10 games 80% Games that ended at 20–25′: 63% wins over 19 games 63% Games that ended at 25–30′: 53% wins over 30 games 53% Games that ended at 30–35′: 25% wins over 12 games 25% 0′5′10′15′20′25′30′35′40′45′
Hubris Sundered Sky Plated Steelcaps Death's Dance
Ends before 25′69% wins38% of games · 29
Lasts 25′ or more45% wins55% of games · 42
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Aatrox games

First Baron: 82% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 82% +50
First tower 38% 68% +30
First dragon 35% 63% +28
Rift Herald 42% 69% +27
First Voidgrubs 41% 67% +25
First blood 58% 49% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Aatrox plays

Fewer solo kills, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer solo kills a game0.9 against 1.2 · −27%
Fewer control wards a game0.99 against 1.35 · −27%
Fewer multikills a game0.64 against 0.82 · −22%
Less damage to towers2242 against 2508 · −11%

About average: share of team damage, damage, assists, gold, vision.