Aatrox
On average behind the lane opponent at 15 minutes (−77 gold).
- Win rate
- 38.5%
- ±13.2 · role avg 50.0%
- Tier
- D
- #44 of 53
- Pick rate
- 0.8%
- ban 1.0%
- Games
- 52
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Aatrox jungle wins 38.5% of 52 ranked games in KR, rank 44 of 53 jungle champions (tier D). Most players finish Voltaic Cyclosword first, at about 9:42.
What most Aatrox players run
Voltaic Cyclosword 9:58 · 46% · 23 games
Spear of Shojin 16:30 · 13 of 45 games
Plated Steelcaps 17:18 · 48% of games
Death's Dance 24:18 · 9 of 26 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 79% against 24%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, less damage to towers
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: kill participation, damage, minions, control wards, share of team damage, solo kills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Aatrox's games
Dies about as often as most junglers
Before 14 minutes Aatrox dies 2.2 times a game (average 2.1). 70% of those deaths involve the enemy jungler, against 73% for the average jungler. 15% are fair 1-v-1s.
Killed by the enemy jungler in the bot-side river, collapsed on in their half of bot lane

Enemy jungler: 15% in the bot-side river. Collapses: 29% in their half of bot lane. 1-v-1s: 35% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Aatrox
Enemy jungler fights peak at 3:00 and 7:00, then every minute
Wins fights in the bot-side river, loses them in their half of bot lane
Wins fights in their half of mid, loses them in your jungle
Where fights happen

Before 14 minutes: 1.9 kills per death in the bot-side river against 1.6 in their half of bot lane. Overall 1.5 kills per death.
From 14 to 25 minutes: 2.0 kills per death in their half of mid against 0.5 in your jungle. Overall 1.0 kills per death.
After 25 minutes: 27 kills and 46 deaths.