Aatrox
Strongest when games end at 25–30 minutes (52%). On average behind the lane opponent at 15 minutes (−59 gold).
- Win rate
- 45.9%
- ±6.8 · role avg 50.0%
- Tier
- D
- #71 of 76
- Pick rate
- 3.2%
- ban 1.0%
- Games
- 209
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Aatrox top wins 45.9% of 209 ranked games in KR, rank 71 of 76 top champions (tier D). Most players finish Spear of Shojin first, at about 13:18.
What most Aatrox players run
Plated Steelcaps 9:12 · 58% of games
Spear of Shojin 13:34 · 46% · 89 games
Sundered Sky 21:12 · 31% · 18 games
Death's Dance 26:48 · 17 of 63 games
Maw of Malmortius 28:12 · 4 of 11 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Jax, K'Sante
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 86% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer assists, less damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: deaths, vision, gold, minions, time spent dead, share of team damage, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Jax, K'Sante
Good into Yone, Pantheon
Behind at 15 against 2 of 4, still wins 1 of them
Fewer than 10 games (23)
Aatrox does worse than expected here
Against Jax, Aatrox is behind on gold at 15 minutes in 88% of games, and still wins 29% of those. When ahead, Aatrox wins 100%.
Aatrox does better than expected here
Against Yone, Aatrox is ahead on gold at 15 minutes in 60% of games and wins 100% of those. When behind, Aatrox wins 50%.
Aatrox does worse than expected here
Against K'Sante, Aatrox is ahead on gold at 15 minutes in 60% of games and wins 50% of those. When behind, Aatrox wins 25%.
Aatrox does better than expected here
Against Pantheon, Aatrox is behind on gold at 15 minutes in 40% of games, and still wins 25% of those. When ahead, Aatrox wins 83%.
Enemies that cost Aatrox games: Lee Sin, Caitlyn, Rakan
Teammates that change Aatrox's games
Dies about as often as most top laners, and more of it is ganks
Before 14 minutes Aatrox dies 2.4 times a game (average 2.5). 43% of those deaths involve the enemy jungler, against 40% for the average top laner. 51% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 46% in your half of top lane. Collapses: 39% in your half of top lane. 1-v-1s: 66% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Aatrox
Ganks come at 4:00–6:00 and 7:00–10:00, then every minute
Ward the river before 4:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Aatrox; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the top-side river, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Where fights happen

Before 14 minutes: 1.5 kills per death in the top-side river against 0.4 in your half of top lane. Overall 0.8 kills per death.
From 14 to 25 minutes: 1.6 kills per death in their half of mid against 0.4 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 121 kills and 124 deaths.