AlistarTop build & runes · EUW
On average behind the lane opponent at 15 minutes (−1705 gold).
- Win rate
- 40.9%
- ±20.5 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 2.4%
- Games
- 22
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Alistar top wins 40.9% of 22 ranked games in EUW. Most players finish Hextech Rocketbelt first, at about 14:12.
What most Alistar players run
Hextech Rocketbelt 14:12 · 6 of 21 games
Ionian Boots of Lucidity 14:54 · 59% of games
Imperial Mandate 18:30 · 3 of 14 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Alistar's own win rate (40.9%). Every opponent, minute by minute →First Baron: 100% against 7%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More assists, less damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: time spent dead, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Alistar's games
Dies about as often as most top laners
Before 14 minutes Alistar dies 2.5 times a game (average 2.5). 30% of those deaths involve the enemy jungler, against 38% for the average top laner. 56% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 50% in your half of top lane. Collapses: 50% in your half of top lane. 1-v-1s: 77% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Alistar
Ganks come at 8:00
Ward the river before 8:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Alistar; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 23 kills and 54 deaths.
From 14 to 25 minutes: 28 kills and 56 deaths.
Not enough games yet
After 25 minutes: 6 kills and 26 deaths.
Not enough games yet
No pro or one-trick games on Alistar top this patch yet
When a pro player or a one-trick plays Alistar top in ranked solo/duo, the game shows here with its full build, skill order and runes. Try another role or region, or check back later in the patch.
One-trick: Master or higher, with 60% or more of their last 30 days of ranked solo games (20 at least) on one champion; only those games count. Pros: the solo queue accounts listed on their Leaguepedia page.