Wincon
Top · 24 games · EUW

AmumuTop build & runes · EUW

Top · 1% of games Support · 37%Jungle · 62%

On average behind the lane opponent at 15 minutes (−1776 gold).

Win rate
45.8%
±19.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.4%
Games
24
ranked solo/duo

Amumu top wins 45.8% of 24 ranked games in EUW. Most players finish Liandry's Torment first, at about 13:42.

The build at a glance

What most Amumu players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 14:09 · 69% · 11 games
Boots Plated Steelcaps 14:24 · 58% of games
Item 2 · late game Sunfire Aegis 22:54 · 5 of 18 games
Item 3 · late game Abyssal Mask 29:18 · 3 of 13 games
Runes
Conqueror · Precision + Resolve 33% of games · 63% wins All runes →
Start
Doran's Ring + Health Potion 67% of games · 56% wins Other starts →
Spells
Flash + Teleport 67% of games · 44% wins Other spells →
Skill order
TantrumE Bandage TossQ DespairW
Max Tantrum first 79% of games · 42% wins Skill orders →
When Amumu wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Plated Steelcaps Sunfire Aegis Abyssal Mask
Lasts 25′ or more47% wins63% of games · 15
Lanes

No clear counters yet

Points above or below Amumu's own win rate (45.8%). Every opponent, minute by minute →
What wins Amumu games

First tower: 75% against 31%

Win rate when the team took it firstwhen it didn't Gap
First tower 31% 75% +44
First Baron 31% 75% +44
Rift Herald 33% 67% +33
First dragon 36% 54% +17
First blood 42% 50% +8
First Voidgrubs 50% 40% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Amumu plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.04 against 0.44 · −91%
Less damage to towers2895 against 9023 · −68%
Fewer solo kills a game0.8 against 2.4 · −65%
More deaths a game8.5 against 6.1 · +39%
Less damage a minute588 against 804 · −27%