Wincon
Top · 24 games · EUW

Annie

Top · 10% of games Support · 14%Mid · 73%

On average behind the lane opponent at 15 minutes (−281 gold).

Win rate
45.8%
±19.9 · role avg 50.0%
Tier
C
#61 of 87
Pick rate
0.2%
ban 0.2%
Games
24
ranked solo/duo

Annie top wins 45.8% of 24 ranked games in EUW, rank 61 of 87 top champions (tier C). Most players finish Malignance first, at about 11:36.

The build at a glance

What most Annie players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:57 · 75% · 15 games
Boots Sorcerer's Shoes 12:12 · 46% of games
Item 2 · late game Stormsurge 18:12 · 5 of 19 games
Item 3 · late game Shadowflame 22:54 · 5 of 10 games
Runes
Electrocute · Domination + Sorcery 8% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 96% of games · 43% wins Other starts →
Spells
Flash + Ignite 83% of games · 40% wins Other spells →
Skill order
DisintegrateQ IncinerateW Molten ShieldE
Max Disintegrate first 96% of games · 43% wins Skill orders →
When Annie wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 83% wins over 6 games 83% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Stormsurge Shadowflame
Ends before 25′64% wins46% of games · 11
Lasts 25′ or more31% wins54% of games · 13
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Annie games

First Baron: 67% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 67% +42
Rift Herald 35% 71% +36
First tower 27% 62% +34
First dragon 33% 58% +25
First blood 43% 50% +7
First Voidgrubs 50% 42% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Annie plays

Less damage to towers, more control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Less damage to towers5998 against 8717 · −31%
More control wards a game0.54 against 0.42 · +29%
Fewer solo kills a game1.8 against 2.2 · −20%
More assists a game6.2 against 5.3 · +16%

About average: damage, time spent dead, kill participation, share of team damage.