Wincon
Mid · 29 games · EUW

Brand

Mid · 16% of games Support · 43%Bot · 29%

On average behind the lane opponent at 15 minutes (−258 gold), and still wins 52%.

Win rate
51.7%
±18.2 · role avg 50.0%
Tier
B
#36 of 74
Pick rate
0.3%
ban 0.3%
Games
29
ranked solo/duo

Brand mid wins 51.7% of 29 ranked games in EUW, rank 36 of 74 mid champions (tier B). Most players finish Blackfire Torch first, at about 12:48.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 12:30 · 38% · 11 games
Boots Sorcerer's Shoes 13:00 · 90% of games
Item 2 · late game Liandry's Torment 20:18 · 10 of 25 games
Item 3 · late game Rylai's Crystal Scepter 29:54 · 4 of 17 games
Runes
Deathfire Touch · Sorcery + Precision 38% of games · 18% wins All runes →
Start
Doran's Ring + Health Potion 97% of games · 50% wins Other starts →
Spells
Flash + Teleport 45% of games · 46% wins Other spells →
Skill order
Pillar of FlameW ConflagrationE SearQ
Max Pillar of Flame first 79% of games · 43% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 100% wins over 5 games 100% Games that ended at 25–30′: 29% wins over 7 games 29% Games that ended at 30–35′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Sorcerer's Shoes Liandry's Torment Rylai's Crystal Scepter
Ends before 25′100% wins17% of games · 5
Lasts 25′ or more44% wins55% of games · 16
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

First Baron: 83% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 83% +54
First Voidgrubs 36% 67% +31
First tower 40% 64% +24
First dragon 40% 64% +24
Rift Herald 40% 64% +24
First blood 56% 45% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.28 against 0.61 · −54%
Fewer multikills a game0.38 against 0.78 · −51%
Less damage to towers4505 against 7182 · −37%
Fewer solo kills a game1.2 against 1.9 · −37%
More assists a game7.0 against 6.2 · +14%

About average: minions, share of team damage, vision.