Wincon
Mid · 52 games

Brand

On average behind the lane opponent at 15 minutes (−307 gold), and still wins 58%.

Win rate
57.7%
±13.4 · role avg 50.0%
Tier
A
#19 of 81
Pick rate
0.3%
ban 0.3%
Games
52
ranked solo/duo

Brand mid wins 57.7% of 52 ranked games, rank 19 of 81 mid champions (tier A). Most players finish Rylai's Crystal Scepter first, at about 10:48.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 11:51 · 39% · 20 games
Boots Sorcerer's Shoes 13:36 · 69% of games
Item 2 Rylai's Crystal Scepter 19:42 · 68% · 13 games
Item 3 · late game Zhonya's Hourglass 29:24 · 6 of 25 games
Runes
Deathfire Touch · Sorcery + Precision 6% of games · 0% wins All runes →
Start
Doran's Ring + Health Potion 94% of games · 55% wins Other starts →
Spells
Flash + Teleport 44% of games · 65% wins Other spells →
Skill order
Pillar of FlameW ConflagrationE SearQ
Max Pillar of Flame first 71% of games · 57% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 44% wins over 9 games 44% Games that ended at 20–25′: 71% wins over 7 games 71% Games that ended at 25–30′: 44% wins over 18 games 44% Games that ended at 30–35′: 67% wins over 15 games 67% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Rylai's Crystal Scepter Zhonya's Hourglass
Ends before 25′56% wins31% of games · 16
Lasts 25′ or more55% wins63% of games · 33
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

First dragon: 78% against 36%

Win rate when the team took it firstwhen it didn't Gap
First dragon 36% 78% +42
First Baron 43% 77% +34
Rift Herald 44% 72% +28
First Voidgrubs 48% 67% +19
First tower 50% 68% +18
First blood 55% 60% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

Fewer multikills, more control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.35 against 0.74 · −53%
More control wards a game1.52 against 1.01 · +50%
Less damage to towers4428 against 6819 · −35%
Fewer solo kills a game1.2 against 1.8 · −31%
More assists a game7.6 against 6.2 · +24%

About average: damage, share of team damage, kill participation.