Wincon
Support · 96 games

Brand

On average ahead of the lane opponent at 15 minutes (+65 gold).

Win rate
45.8%
±10.0 · role avg 50.0%
Tier
D
#45 of 54
Pick rate
0.5%
ban 0.3%
Games
96
ranked solo/duo

Brand support wins 45.8% of 96 ranked games, rank 45 of 54 support champions (tier D). Most players finish Rylai's Crystal Scepter first, at about 13:00.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Rylai's Crystal Scepter 13:01 · 72% · 66 games
Boots Sorcerer's Shoes 15:00 · 65% of games
Item 2 Liandry's Torment 22:52 · 100% · 33 games
Item 3 · late game Blackfire Torch 31:42 · 4 of 21 games
Item 4 · late game Morellonomicon 39:36 · 4 of 6 games
Runes
Deathfire Touch · Sorcery + Precision 38% of games · 53% wins All runes →
Start
Health Potion 94% of games · 46% wins Other starts →
Spells
Flash + Ignite 49% of games · 43% wins Other spells →
Skill order
Pillar of FlameW SearQ ConflagrationE
Max Pillar of Flame first 55% of games · 43% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 43% wins over 14 games 43% Games that ended at 20–25′: 36% wins over 22 games 36% Games that ended at 25–30′: 54% wins over 28 games 54% Games that ended at 30–35′: 38% wins over 16 games 38% Games that ended at 35–40′: 60% wins over 10 games 60% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Sorcerer's Shoes Liandry's Torment Blackfire Torch Morellonomicon
Ends before 25′39% wins38% of games · 36
Lasts 25′ or more50% wins56% of games · 54
Lanes

Good into Rell

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

First Baron: 87% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 87% +59
First tower 20% 65% +46
First dragon 31% 62% +31
Rift Herald 33% 61% +29
First Voidgrubs 36% 57% +21
First blood 37% 57% +20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

More solo kills, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.4 against 0.2 · +95%
More damage a minute694 against 361 · +92%
More share of team damage19% against 10% · +81%
More minions a minute1.6 against 1.1 · +43%
Fewer control wards a game3.54 against 5.74 · −38%

About average: gold.