Wincon
Support · 42 games · NA

Brand

On average behind the lane opponent at 15 minutes (−119 gold).

Win rate
45.2%
±15.1 · role avg 50.0%
Tier
C
#30 of 50
Pick rate
0.7%
ban 0.6%
Games
42
ranked solo/duo

Brand support wins 45.2% of 42 ranked games in NA, rank 30 of 50 support champions (tier C). Most players finish Rylai's Crystal Scepter first, at about 13:06.

The build at a glance

What most Brand players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Rylai's Crystal Scepter 13:05 · 78% · 31 games
Boots Sorcerer's Shoes 15:00 · 64% of games
Item 2 Liandry's Torment 23:42 · 100% · 15 games
Runes
Deathfire Touch · Sorcery + Precision 36% of games · 60% wins All runes →
Start
Health Potion 95% of games · 43% wins Other starts →
Spells
Flash + Ignite 45% of games · 32% wins Other spells →
Skill order
Pillar of FlameW SearQ ConflagrationE
Max Pillar of Flame first 67% of games · 43% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 29% wins over 7 games 29% Games that ended at 20–25′: 20% wins over 5 games 20% Games that ended at 25–30′: 54% wins over 13 games 54% Games that ended at 30–35′: 43% wins over 7 games 43% Games that ended at 35–40′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Sorcerer's Shoes Liandry's Torment
Ends before 25′25% wins29% of games · 12
Lasts 25′ or more50% wins62% of games · 26
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

First Baron: 100% against 26%

Win rate when the team took it firstwhen it didn't Gap
First Baron 26% 100% +74
First tower 21% 65% +44
First dragon 28% 71% +43
First Voidgrubs 29% 62% +33
Rift Herald 30% 63% +33
First blood 44% 47% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

More solo kills, more share of team damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.5 against 0.2 · +125%
More share of team damage18% against 10% · +75%
More damage a minute636 against 364 · +74%
More minions a minute1.6 against 1.1 · +45%
Fewer assists a game8.7 against 14.1 · −38%

About average: gold, damage to towers, multikills.