Wincon
Jungle · 20 games · NA

Brand

On average ahead of the lane opponent at 15 minutes (+144 gold).

Win rate
60.0%
±21.5 · role avg 50.0%
Tier
B
#22 of 64
Pick rate
0.3%
ban 0.6%
Games
20
ranked solo/duo

Brand jungle wins 60.0% of 20 ranked games in NA, rank 22 of 64 jungle champions (tier B). Most players finish Liandry's Torment first, at about 10:30.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 10:26 · 100% · 20 games
Item 2 Rylai's Crystal Scepter 16:48 · 76% · 13 games
Boots Sorcerer's Shoes 14:30 · 65% of games
Item 3 · late game Bloodletter's Curse 22:42 · 7 of 15 games
Item 4 · late game Zhonya's Hourglass 28:42 · 3 of 8 games
Runes
Deathfire Touch · Sorcery + Precision 15% of games · 33% wins All runes →
Start
Scorchclaw Pup 50% of games · 50% wins Other starts →
Spells
Flash + Smite 100% of games · 60% wins Other spells →
Skill order
Pillar of FlameW SearQ ConflagrationE
Max Pillar of Flame first 65% of games · 38% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Rylai's Crystal Scepter Sorcerer's Shoes Bloodletter's Curse Zhonya's Hourglass
Ends before 25′60% wins25% of games · 5
Lasts 25′ or more57% wins35% of games · 7
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

First Baron: 89% against 36%

Win rate when the team took it firstwhen it didn't Gap
First Baron 36% 89% +53
First tower 44% 73% +28
Rift Herald 54% 71% +18
First dragon 57% 62% +4
First blood 64% 56% −8
First Voidgrubs 67% 57% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

Less damage to towers, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Less damage to towers1161 against 2436 · −52%
Fewer multikills a game0.60 against 0.83 · −28%
More damage a minute869 against 710 · +22%
More assists a game8.7 against 7.6 · +13%
More share of team damage22% against 20% · +12%

About average: control wards, gold, kill participation, solo kills, minions, deaths, vision, time spent dead.