Wincon
Mid · 24 games · NA

Brand

On average behind the lane opponent at 15 minutes (−657 gold), and still wins 50%.

Win rate
50.0%
±20.0 · role avg 50.0%
Tier
B
#36 of 70
Pick rate
0.4%
ban 0.6%
Games
24
ranked solo/duo

Brand mid wins 50.0% of 24 ranked games in NA, rank 36 of 70 mid champions (tier B). Most players finish Liandry's Torment first, at about 11:48.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 11:57 · 59% · 13 games
Item 2 Rylai's Crystal Scepter 20:30 · 100% · 10 games
Boots Sorcerer's Shoes 16:36 · 71% of games
Item 3 · late game Shadowflame 27:54 · 3 of 10 games
Runes
Deathfire Touch · Sorcery + Resolve 13% of games · 67% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 50% wins Other starts →
Spells
Flash + Ignite 42% of games · 40% wins Other spells →
Skill order
Pillar of FlameW ConflagrationE SearQ
Max Pillar of Flame first 79% of games · 53% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 50% wins over 10 games 50% Games that ended at 30–35′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Rylai's Crystal Scepter Sorcerer's Shoes Shadowflame
Lasts 25′ or more50% wins75% of games · 18
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

Rift Herald: 62% against 36%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 36% 62% +25
First Voidgrubs 38% 64% +25
First Baron 38% 64% +25
First dragon 42% 58% +17
First blood 50% 50% ±0
First tower 53% 44% −9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

More control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game1.08 against 0.64 · +69%
Fewer multikills a game0.33 against 0.77 · −57%
Less damage to towers3884 against 6918 · −44%
Fewer solo kills a game1.3 against 1.8 · −32%
More assists a game7.0 against 6.2 · +13%

About average: damage, share of team damage, kill participation.