Wincon
Top · 27 games · NA

Brand

On average behind the lane opponent at 15 minutes (−604 gold), and still wins 52%.

Win rate
51.9%
±18.8 · role avg 50.0%
Tier
B
#31 of 77
Pick rate
0.4%
ban 0.6%
Games
27
ranked solo/duo

Brand top wins 51.9% of 27 ranked games in NA, rank 31 of 77 top champions (tier B). Most players finish Liandry's Torment first, at about 13:42.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 13:27 · 61% · 14 games
Boots Sorcerer's Shoes 15:24 · 56% of games
Item 2 Rylai's Crystal Scepter 21:10 · 100% · 10 games
Item 3 · late game Bloodletter's Curse 27:24 · 5 of 15 games
Runes
Deathfire Touch · Sorcery + Precision 26% of games · 57% wins All runes →
Start
Doran's Ring + Health Potion 89% of games · 58% wins Other starts →
Spells
Flash + Ignite 41% of games · 64% wins Other spells →
Skill order
Pillar of FlameW SearQ ConflagrationE
Max Pillar of Flame first 56% of games · 40% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 33% wins over 6 games 33% Games that ended at 30–35′: 56% wins over 9 games 56% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Rylai's Crystal Scepter Bloodletter's Curse
Lasts 25′ or more45% wins74% of games · 20
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

First tower: 75% against 33%

Win rate when the team took it firstwhen it didn't Gap
First tower 33% 75% +42
First Baron 39% 78% +39
First Voidgrubs 36% 69% +34
Rift Herald 44% 64% +20
First dragon 42% 60% +18
First blood 58% 47% −12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

Less damage to towers, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Less damage to towers3629 against 8625 · −58%
Fewer control wards a game0.22 against 0.45 · −51%
More assists a game7.0 against 5.3 · +32%
More damage a minute971 against 780 · +24%
Fewer multikills a game0.33 against 0.42 · −21%

About average: vision, kill participation.