Wincon
Top · 37 games

Brand

On average behind the lane opponent at 15 minutes (−417 gold), and still wins 54%.

Win rate
54.1%
±16.1 · role avg 50.0%
Tier
B
#35 of 95
Pick rate
0.2%
ban 0.3%
Games
37
ranked solo/duo

Brand top wins 54.1% of 37 ranked games, rank 35 of 95 top champions (tier B). Most players finish Liandry's Torment first, at about 13:42.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 13:24 · 46% · 16 games
Boots Sorcerer's Shoes 15:24 · 57% of games
Item 2 Rylai's Crystal Scepter 20:41 · 100% · 11 games
Item 3 · late game Bloodletter's Curse 27:24 · 5 of 20 games
Runes
Deathfire Touch · Sorcery + Precision 22% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 92% of games · 59% wins Other starts →
Spells
Flash + Ignite 35% of games · 62% wins Other spells →
Skill order
Pillar of FlameW SearQ ConflagrationE
Max Pillar of Flame first 51% of games · 53% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 25–30′: 33% wins over 9 games 33% Games that ended at 30–35′: 67% wins over 12 games 67% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Rylai's Crystal Scepter Bloodletter's Curse
Ends before 25′60% wins14% of games · 5
Lasts 25′ or more50% wins70% of games · 26
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

First Baron: 83% against 40%

Win rate when the team took it firstwhen it didn't Gap
First Baron 40% 83% +43
First tower 33% 74% +40
First Voidgrubs 39% 68% +30
Rift Herald 43% 71% +28
First dragon 50% 59% +9
First blood 53% 55% +1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

Less damage to towers, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Less damage to towers3933 against 8411 · −53%
More assists a game6.7 against 5.2 · +29%
Fewer multikills a game0.30 against 0.41 · −27%
More damage a minute935 against 775 · +21%
Fewer solo kills a game1.6 against 2.1 · −20%

About average: vision, kill participation.