Wincon
Jungle · 33 games

Brand

On average ahead of the lane opponent at 15 minutes (+56 gold).

Win rate
60.6%
±16.7 · role avg 50.0%
Tier
B
#20 of 69
Pick rate
0.2%
ban 0.3%
Games
33
ranked solo/duo

Brand jungle wins 60.6% of 33 ranked games, rank 20 of 69 jungle champions (tier B). Most players finish Liandry's Torment first, at about 10:30.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 10:29 · 91% · 29 games
Boots Sorcerer's Shoes 14:12 · 58% of games
Item 2 Rylai's Crystal Scepter 16:42 · 79% · 19 games
Item 3 · late game Bloodletter's Curse 23:18 · 8 of 22 games
Item 4 · late game Zhonya's Hourglass 28:30 · 4 of 12 games
Runes
Deathfire Touch · Sorcery + Precision 12% of games · 25% wins All runes →
Start
Scorchclaw Pup 52% of games · 59% wins Other starts →
Spells
Flash + Smite 97% of games · 59% wins Other spells →
Skill order
Pillar of FlameW SearQ ConflagrationE
Max Pillar of Flame first 67% of games · 50% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 63% wins over 8 games 63% Games that ended at 25–30′: 33% wins over 6 games 33% Games that ended at 30–35′: 64% wins over 11 games 64% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Rylai's Crystal Scepter Bloodletter's Curse Zhonya's Hourglass
Ends before 25′63% wins24% of games · 8
Lasts 25′ or more53% wins52% of games · 17
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

First Baron: 93% against 37%

Win rate when the team took it firstwhen it didn't Gap
First Baron 37% 93% +56
First tower 38% 75% +37
Rift Herald 50% 77% +27
First dragon 50% 67% +17
First blood 60% 62% +2
First Voidgrubs 64% 59% −5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

Less damage to towers, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Less damage to towers1565 against 2338 · −33%
Fewer multikills a game0.55 against 0.81 · −32%
More assists a game9.4 against 7.6 · +25%
More damage a minute833 against 706 · +18%
More control wards a game2.27 against 2.01 · +13%

About average: deaths, minions, vision, time spent dead.