Wincon
Mid · 35 games · KR

Brand

Mid · 34% of games Support · 34%

On average behind the lane opponent at 15 minutes (−268 gold), and still wins 69%.

Win rate
68.6%
±15.4 · role avg 50.0%
Tier
B
#18 of 75
Pick rate
0.3%
ban 0.0%
Games
35
ranked solo/duo

Brand mid wins 68.6% of 35 ranked games in KR, rank 18 of 75 mid champions (tier B). Most players finish Rylai's Crystal Scepter first, at about 10:24.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Rylai's Crystal Scepter 10:23 · 60% · 21 games
Boots Sorcerer's Shoes 12:54 · 60% of games
Item 2 · late game Liandry's Torment 20:06 · 9 of 28 games
Item 3 · late game Zhonya's Hourglass 29:06 · 5 of 18 games
Runes
Deathfire Touch · Sorcery + Precision 11% of games · 75% wins All runes →
Start
Doran's Ring + Health Potion 89% of games · 68% wins Other starts →
Spells
Flash + Teleport 63% of games · 68% wins Other spells →
Skill order
Pillar of FlameW ConflagrationE SearQ
Max Pillar of Flame first 49% of games · 71% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 43% wins over 7 games 43% Games that ended at 20–25′: 100% wins over 5 games 100% Games that ended at 25–30′: 55% wins over 11 games 55% Games that ended at 30–35′: 80% wins over 10 games 80% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Sorcerer's Shoes Liandry's Torment Zhonya's Hourglass
Ends before 25′67% wins34% of games · 12
Lasts 25′ or more67% wins60% of games · 21
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

Rift Herald: 93% against 50%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 50% 93% +43
First tower 55% 87% +32
First dragon 53% 83% +30
First Baron 57% 86% +29
First Voidgrubs 69% 68% −0
First blood 79% 62% −17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

More control wards, more assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game2.86 against 1.72 · +66%
More assists a game8.9 against 6.1 · +45%
Fewer multikills a game0.37 against 0.67 · −45%
Less damage to towers4429 against 6356 · −30%
More vision a minute1.02 against 0.85 · +20%

About average: damage, deaths, time spent dead, kill participation.