Wincon
Support · 35 games · KR

Brand

Support · 34% of games Mid · 34%

On average ahead of the lane opponent at 15 minutes (+48 gold).

Win rate
34.3%
±15.7 · role avg 50.0%
Tier
D
#52 of 58
Pick rate
0.3%
ban 0.0%
Games
35
ranked solo/duo

Brand support wins 34.3% of 35 ranked games in KR, rank 52 of 58 support champions (tier D). Most players finish Rylai's Crystal Scepter first, at about 12:24.

The build at a glance

What most Brand players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Rylai's Crystal Scepter 13:00 · 63% · 20 games
Boots Ionian Boots of Lucidity 12:42 · 49% of games
Item 2 Liandry's Torment 23:48 · 100% · 10 games
Runes
Deathfire Touch · Sorcery + Precision 20% of games · 29% wins All runes →
Start
Health Potion 97% of games · 35% wins Other starts →
Spells
Flash + Ignite 51% of games · 28% wins Other spells →
Skill order
Pillar of FlameW ConflagrationE SearQ
Max Pillar of Flame first 43% of games · 27% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 25% wins over 8 games 25% Games that ended at 25–30′: 45% wins over 11 games 45% Games that ended at 30–35′: 0% wins over 6 games 0% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Ionian Boots of Lucidity Liandry's Torment
Ends before 25′36% wins40% of games · 14
Lasts 25′ or more29% wins49% of games · 17
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Brand games

First blood: 62% against 18%

Win rate when the team took it firstwhen it didn't Gap
First blood 18% 62% +43
First tower 16% 56% +40
First dragon 16% 56% +40
First Baron 25% 55% +30
Rift Herald 21% 50% +29
First Voidgrubs 25% 47% +22

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

More damage, more share of team damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage a minute669 against 353 · +90%
More share of team damage19% against 10% · +80%
More solo kills a game0.3 against 0.2 · +55%
More damage to towers1577 against 1053 · +50%
More deaths a game8.3 against 5.8 · +44%

About average: gold.