Wincon
Support · 20 games · EUW

Cho'GathSupport build & runes · EUW

Support · 1% of games Jungle · 57%Mid · 8%Top · 34%

On average behind the lane opponent at 15 minutes (−174 gold), and still wins 55%.

Win rate
55.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 5.4%
Games
20
ranked solo/duo

Cho'Gath support wins 55.0% of 20 ranked games in EUW. Most players finish Hextech Rocketbelt first, at about 14:24.

The build at a glance

What most Cho'Gath players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hextech Rocketbelt 14:24 · 6 of 19 games
Boots Boots of Swiftness 12:24 · 30% of games
Item 2 · late game Knight's Vow 21:24 · 3 of 16 games
Runes
Hail of Blades · Domination + Sorcery 15% of games · 0% wins All runes →
Start
Health Potion 95% of games · 53% wins Other starts →
Spells
Exhaust + Flash 35% of games · 57% wins Other spells →
Skill order
Vorpal SpikesE RuptureQ Feral ScreamW
Max Vorpal Spikes first 35% of games · 43% wins Skill orders →
When Cho'Gath wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Hextech Rocketbelt Boots of Swiftness Knight's Vow
Lasts 25′ or more60% wins25% of games · 5
Lanes

No clear counters yet

Points above or below Cho'Gath's own win rate (55.0%). Every opponent, minute by minute →
What wins Cho'Gath games

First blood: 60% against 50%

Win rate when the team took it firstwhen it didn't Gap
First blood 50% 60% +10
First Baron 54% 57% +3
First dragon 55% 56% +1
First tower 63% 50% −13
First Voidgrubs 63% 50% −13
Rift Herald 62% 43% −19

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Cho'Gath plays

Fewer multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.00 against 0.09 · −100%
More solo kills a game0.4 against 0.2 · +74%
More minions a minute1.6 against 1.1 · +48%
More deaths a game8.8 against 6.1 · +45%
More time spent dead7.0s against 5.1s a minute · +37%

About average: vision.